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    <title>Avoid on RimWorld Tools — Calculators &amp; Guides</title>
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    <description>Recent content in Avoid on RimWorld Tools — Calculators &amp; Guides</description>
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      <title>RimWorld Traits to Avoid — Worst Pawn Traits (1.6 &amp; Odyssey)</title>
      <link>https://www.rimworldtools.com/databases/traits-to-avoid/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.rimworldtools.com/databases/traits-to-avoid/</guid>
      <description>&lt;p&gt;Some &lt;strong&gt;RimWorld traits&lt;/strong&gt; actively hurt your colony. Here&#39;s the list of &lt;strong&gt;traits to avoid&lt;/strong&gt;, especially on starting colonists, for the current &lt;strong&gt;1.6 / Odyssey&lt;/strong&gt; version.&lt;/p&gt;&#xA;&lt;h2&gt;Traits to Avoid on Starting Colonists&lt;/h2&gt;&#xA;&lt;table&gt;&#xA;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trait&lt;/th&gt;&lt;th&gt;Why to avoid&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&#xA;&lt;tbody&gt;&#xA;&lt;tr&gt;&lt;td&gt;Pyromaniac&lt;/td&gt;&lt;td&gt;Randomly starts fires — threatens base and pawns.&lt;/td&gt;&lt;/tr&gt;&#xA;&lt;tr&gt;&lt;td&gt;Chemical Interest&lt;/td&gt;&lt;td&gt;Random drug binges and addiction risk.&lt;/td&gt;&lt;/tr&gt;&#xA;&lt;tr&gt;&lt;td&gt;Lazy&lt;/td&gt;&lt;td&gt;Global work speed -20%, drags productivity.&lt;/td&gt;&lt;/tr&gt;&#xA;&lt;tr&gt;&lt;td&gt;Wimp&lt;/td&gt;&lt;td&gt;Downed easily by pain — a liability in combat.&lt;/td&gt;&lt;/tr&gt;&#xA;&lt;tr&gt;&lt;td&gt;Greedy / Jealous&lt;/td&gt;&lt;td&gt;Require impressive bedrooms or they get unhappy.&lt;/td&gt;&lt;/tr&gt;&#xA;&lt;tr&gt;&lt;td&gt;Abrasive&lt;/td&gt;&lt;td&gt;Frequent social fights, lowers colony mood.&lt;/td&gt;&lt;/tr&gt;&#xA;&lt;tr&gt;&lt;td&gt;Too Slow&lt;/td&gt;&lt;td&gt;Move speed -20%, slower hauling and defense.&lt;/td&gt;&lt;/tr&gt;&#xA;&lt;/tbody&gt;&#xA;&lt;/table&gt;&#xA;&lt;h2&gt;How to Handle Bad Traits&lt;/h2&gt;&#xA;&lt;p&gt;If a good pawn has a bad trait, you can: give them a better bedroom (Greedy/Jealous), keep them away from the stockpile (Pyromaniac), or assign them non-combat work (Wimp). For starts, simply re-roll.&lt;/p&gt;</description>
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