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    <title>Calculator on RimWorld Tools — Calculators &amp; Guides</title>
    <link>https://www.rimworldtools.com/tags/calculator/</link>
    <description>Recent content in Calculator on RimWorld Tools — Calculators &amp; Guides</description>
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    <language>en-us</language>
    <copyright>© 2026 RimWorld Tools · Fan site, not affiliated with Ludeon Studios · Powered by fansweb</copyright>
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    <item>
      <title>RimWorld Crafting Quality Calculator — Masterwork &amp; Legendary Chance</title>
      <link>https://www.rimworldtools.com/tools/quality-calculator/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.rimworldtools.com/tools/quality-calculator/</guid>
      <description>&lt;p&gt;Use the &lt;strong&gt;RimWorld crafting quality calculator&lt;/strong&gt; to estimate the chance of each item quality (Awful to Legendary) for a given crafting skill. Built for the current &lt;strong&gt;1.6 / Odyssey&lt;/strong&gt; version.&lt;/p&gt;&#xA;&lt;h2&gt;Crafting Quality Calculator&lt;/h2&gt;&#xA;&#xA;&#xA;&lt;div class=&#34;quality-calculator&#34; id=&#34;quality-calculator&#34;&gt;&#xA;  &lt;h3&gt;Crafting quality chance estimator&lt;/h3&gt;&#xA;  &lt;div class=&#34;qc-field&#34;&gt;&#xA;    &lt;label for=&#34;qc-skill&#34;&gt;Crafting skill (0–20)&lt;/label&gt;&#xA;    &lt;input type=&#34;range&#34; id=&#34;qc-skill&#34; min=&#34;0&#34; max=&#34;20&#34; value=&#34;10&#34;&gt;&#xA;    &lt;span class=&#34;qc-val&#34; id=&#34;qc-skill-val&#34;&gt;10&lt;/span&gt;&#xA;  &lt;/div&gt;&#xA;  &lt;div class=&#34;qc-field&#34;&gt;&#xA;    &lt;label for=&#34;qc-inspired&#34;&gt;Inspired creativity&lt;/label&gt;&#xA;    &lt;input type=&#34;checkbox&#34; id=&#34;qc-inspired&#34;&gt;&#xA;  &lt;/div&gt;&#xA;  &lt;div class=&#34;qc-results&#34;&gt;&#xA;    &lt;table&gt;&#xA;      &lt;thead&gt;&lt;tr&gt;&lt;th&gt;Quality&lt;/th&gt;&lt;th&gt;Chance&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&#xA;      &lt;tbody id=&#34;qc-body&#34;&gt;&lt;/tbody&gt;&#xA;    &lt;/table&gt;&#xA;  &lt;/div&gt;&#xA;  &lt;p class=&#34;qc-note&#34;&gt;Approximate baseline for RimWorld 1.6. Actual odds vary by skill passions, inspirations and MODs.&lt;/p&gt;&#xA;&lt;/div&gt;&#xA;&lt;script&gt;&#xA;(function(){&#xA;  var root = document.getElementById(&#39;quality-calculator&#39;);&#xA;  var slider = root.querySelector(&#39;#qc-skill&#39;);&#xA;  var val = root.querySelector(&#39;#qc-skill-val&#39;);&#xA;  var inspired = root.querySelector(&#39;#qc-inspired&#39;);&#xA;  var body = root.querySelector(&#39;#qc-body&#39;);&#xA;&#xA;  var levels = &#34;[{\&#34;name\&#34;:\&#34;Awful\&#34;,\&#34;weight\&#34;:5},{\&#34;name\&#34;:\&#34;Poor\&#34;,\&#34;weight\&#34;:10},{\&#34;name\&#34;:\&#34;Normal\&#34;,\&#34;weight\&#34;:60},{\&#34;name\&#34;:\&#34;Good\&#34;,\&#34;weight\&#34;:15},{\&#34;name\&#34;:\&#34;Excellent\&#34;,\&#34;weight\&#34;:7},{\&#34;name\&#34;:\&#34;Masterwork\&#34;,\&#34;weight\&#34;:2.5},{\&#34;name\&#34;:\&#34;Legendary\&#34;,\&#34;weight\&#34;:0.5}]&#34;;&#xA;  var boosts = &#34;{\&#34;0\&#34;:0.6,\&#34;10\&#34;:1.4,\&#34;13\&#34;:1.6,\&#34;15\&#34;:1.8,\&#34;18\&#34;:2,\&#34;20\&#34;:2.2,\&#34;3\&#34;:0.8,\&#34;5\&#34;:1,\&#34;8\&#34;:1.2}&#34;;&#xA;&#xA;  function boostFor(skill){&#xA;    var keys = Object.keys(boosts).map(Number).sort(function(a,b){return a-b;});&#xA;    var chosen = keys[0];&#xA;    keys.forEach(function(k){ if(k &lt;= skill) chosen = k; });&#xA;    return boosts[chosen];&#xA;  }&#xA;  function compute(){&#xA;    var skill = parseInt(slider.value,10);&#xA;    var boost = boostFor(skill);&#xA;    if(inspired.checked) boost *= 1.6;&#xA;    var total = 0;&#xA;    levels.forEach(function(l){ total += l.weight * boost; });&#xA;    body.innerHTML = &#39;&#39;;&#xA;    levels.forEach(function(l){&#xA;      var pct = (l.weight * boost / total * 100).toFixed(1);&#xA;      var tr = document.createElement(&#39;tr&#39;);&#xA;      var td1 = document.createElement(&#39;td&#39;); td1.textContent = l.name;&#xA;      var td2 = document.createElement(&#39;td&#39;); td2.textContent = pct + &#39;%&#39;;&#xA;      tr.appendChild(td1); tr.appendChild(td2);&#xA;      body.appendChild(tr);&#xA;    });&#xA;  }&#xA;  slider.addEventListener(&#39;input&#39;, function(){ val.textContent = slider.value; compute(); });&#xA;  inspired.addEventListener(&#39;change&#39;, compute);&#xA;  compute();&#xA;})();&#xA;&lt;/script&gt;&#xA;&#xA;&lt;h2&gt;Why Quality Matters&lt;/h2&gt;&#xA;&lt;p&gt;Higher quality items give better stats — a Masterwork weapon deals more damage and an Excellent armor protects better. &lt;strong&gt;Inspired creativity&lt;/strong&gt; is the single biggest boost to legendary chances.&lt;/p&gt;</description>
    </item>
    <item>
      <title>RimWorld Raid Points &amp; Wealth Planner — Reduce Raid Size</title>
      <link>https://www.rimworldtools.com/tools/raid-planner/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.rimworldtools.com/tools/raid-planner/</guid>
      <description>&lt;p&gt;Use the &lt;strong&gt;RimWorld raid points &amp; wealth planner&lt;/strong&gt; to estimate how big the next raid will be and how to reduce it. Built for the current &lt;strong&gt;1.6 / Odyssey&lt;/strong&gt; version.&lt;/p&gt;&#xA;&lt;h2&gt;Raid Points &amp; Wealth Planner&lt;/h2&gt;&#xA;&#xA;&#xA;&lt;div class=&#34;raid-planner&#34; id=&#34;raid-planner&#34;&gt;&#xA;  &lt;h3&gt;Raid points &amp; wealth estimator&lt;/h3&gt;&#xA;  &lt;div class=&#34;rp-fields&#34;&gt;&#xA;    &#xA;    &lt;div class=&#34;rp-field&#34;&gt;&#xA;      &lt;label for=&#34;rp-colonists&#34;&gt;Colonists&lt;/label&gt;&#xA;      &lt;input type=&#34;number&#34; id=&#34;rp-colonists&#34; min=&#34;0&#34; value=&#34;0&#34;&gt;&#xA;    &lt;/div&gt;&#xA;    &#xA;    &lt;div class=&#34;rp-field&#34;&gt;&#xA;      &lt;label for=&#34;rp-items&#34;&gt;Item wealth&lt;/label&gt;&#xA;      &lt;input type=&#34;number&#34; id=&#34;rp-items&#34; min=&#34;0&#34; value=&#34;0&#34;&gt;&#xA;    &lt;/div&gt;&#xA;    &#xA;    &lt;div class=&#34;rp-field&#34;&gt;&#xA;      &lt;label for=&#34;rp-buildings&#34;&gt;Building wealth&lt;/label&gt;&#xA;      &lt;input type=&#34;number&#34; id=&#34;rp-buildings&#34; min=&#34;0&#34; value=&#34;0&#34;&gt;&#xA;    &lt;/div&gt;&#xA;    &#xA;  &lt;/div&gt;&#xA;  &lt;button id=&#34;rp-calc&#34; class=&#34;btn&#34;&gt;Estimate Raid&lt;/button&gt;&#xA;  &lt;div class=&#34;rp-result&#34;&gt;&#xA;    &lt;p&gt;&lt;strong&gt;Estimated raid points:&lt;/strong&gt; &lt;span id=&#34;rp-points&#34;&gt;—&lt;/span&gt;&lt;/p&gt;&#xA;    &lt;p&gt;&lt;strong&gt;Threat level:&lt;/strong&gt; &lt;span id=&#34;rp-tier&#34;&gt;—&lt;/span&gt;&lt;/p&gt;&#xA;  &lt;/div&gt;&#xA;  &lt;p class=&#34;rp-note&#34;&gt;Simplified estimate for RimWorld 1.6. Real raids add faction, difficulty and threat modifiers. Lower item wealth to reduce raid size.&lt;/p&gt;&#xA;&lt;/div&gt;&#xA;&lt;script&gt;&#xA;(function(){&#xA;  var root = document.getElementById(&#39;raid-planner&#39;);&#xA;  var btn = root.querySelector(&#39;#rp-calc&#39;);&#xA;  var elP = root.querySelector(&#39;#rp-points&#39;);&#xA;  var elT = root.querySelector(&#39;#rp-tier&#39;);&#xA;  var tiers = &#34;[{\&#34;base\&#34;:300,\&#34;name\&#34;:\&#34;Very low wealth (\\u003c 5k)\&#34;},{\&#34;base\&#34;:500,\&#34;name\&#34;:\&#34;Low wealth (5k–15k)\&#34;},{\&#34;base\&#34;:900,\&#34;name\&#34;:\&#34;Moderate wealth (15k–50k)\&#34;},{\&#34;base\&#34;:1500,\&#34;name\&#34;:\&#34;High wealth (50k–120k)\&#34;},{\&#34;base\&#34;:2500,\&#34;name\&#34;:\&#34;Very high wealth (\\u003e 120k)\&#34;}]&#34;;&#xA;  var inputs = &#34;[{\&#34;key\&#34;:\&#34;colonists\&#34;,\&#34;label\&#34;:\&#34;Colonists\&#34;,\&#34;weight\&#34;:42},{\&#34;key\&#34;:\&#34;items\&#34;,\&#34;label\&#34;:\&#34;Item wealth\&#34;,\&#34;weight\&#34;:100},{\&#34;key\&#34;:\&#34;buildings\&#34;,\&#34;label\&#34;:\&#34;Building wealth\&#34;,\&#34;weight\&#34;:200}]&#34;;&#xA;  function calc(){&#xA;    var pts = 0;&#xA;    inputs.forEach(function(inp){&#xA;      var v = parseInt(root.querySelector(&#39;#rp-&#39;+inp.key).value,10)||0;&#xA;      pts += v * inp.weight;&#xA;    });&#xA;    elP.textContent = pts.toLocaleString();&#xA;    var tier = &#39;Unknown&#39;;&#xA;    if(pts &lt; 500) tier = tiers[0].name;&#xA;    else if(pts &lt; 1500) tier = tiers[1].name;&#xA;    else if(pts &lt; 5000) tier = tiers[2].name;&#xA;    else if(pts &lt; 15000) tier = tiers[3].name;&#xA;    else tier = tiers[4].name;&#xA;    elT.textContent = tier;&#xA;  }&#xA;  btn.addEventListener(&#39;click&#39;, calc);&#xA;  calc();&#xA;})();&#xA;&lt;/script&gt;&#xA;&#xA;&lt;h2&gt;How Raids Scale&lt;/h2&gt;&#xA;&lt;p&gt;Raid size scales mostly with &lt;strong&gt;colony wealth&lt;/strong&gt; and colonist count. Too much unused item wealth (clothes, resources, loot) inflates raids beyond your defenses. Spend or consume it to keep raids manageable.&lt;/p&gt;</description>
    </item>
    <item>
      <title>RimWorld Trait Calculator — Build Your Ideal Colonist</title>
      <link>https://www.rimworldtools.com/tools/trait-calculator/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.rimworldtools.com/tools/trait-calculator/</guid>
      <description>&lt;p&gt;Use this &lt;strong&gt;RimWorld trait calculator&lt;/strong&gt; to plan your starting colonists. Filter by good or bad traits, select the ones you want, and see your pawn build — all for the current &lt;strong&gt;1.6 / Odyssey&lt;/strong&gt; version.&lt;/p&gt;&#xA;&lt;h2&gt;Trait Calculator&lt;/h2&gt;&#xA;&#xA;&lt;div class=&#34;trait-calculator&#34; id=&#34;trait-calculator&#34;&gt;&#xA;  &lt;div class=&#34;trait-filters&#34;&gt;&#xA;    &lt;label&gt;&lt;input type=&#34;checkbox&#34; class=&#34;tf-good&#34; checked&gt; Good traits&lt;/label&gt;&#xA;    &lt;label&gt;&lt;input type=&#34;checkbox&#34; class=&#34;tf-bad&#34; checked&gt; Bad traits&lt;/label&gt;&#xA;  &lt;/div&gt;&#xA;  &lt;table class=&#34;trait-table&#34;&gt;&#xA;    &lt;thead&gt;&#xA;      &lt;tr&gt;&lt;th&gt;Select&lt;/th&gt;&lt;th&gt;Trait&lt;/th&gt;&lt;th&gt;Effect&lt;/th&gt;&lt;th&gt;Tier&lt;/th&gt;&lt;/tr&gt;&#xA;    &lt;/thead&gt;&#xA;    &lt;tbody&gt;&#xA;      &#xA;      &lt;tr class=&#34;trait-row&#34; data-good=&#34;true&#34; data-tier=&#34;best&#34;&gt;&#xA;        &lt;td&gt;&lt;input type=&#34;checkbox&#34; class=&#34;trait-check&#34; value=&#34;sanguine&#34;&gt;&lt;/td&gt;&#xA;        &lt;td&gt;&lt;strong&gt;Sanguine&lt;/strong&gt;&lt;/td&gt;&#xA;        &lt;td&gt;&amp;#43;10 mood (always). Immune to several negative moodlets.&lt;/td&gt;&#xA;        &lt;td&gt;best&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &#xA;      &lt;tr class=&#34;trait-row&#34; data-good=&#34;true&#34; data-tier=&#34;best&#34;&gt;&#xA;        &lt;td&gt;&lt;input type=&#34;checkbox&#34; class=&#34;trait-check&#34; value=&#34;industrious&#34;&gt;&lt;/td&gt;&#xA;        &lt;td&gt;&lt;strong&gt;Industrious&lt;/strong&gt;&lt;/td&gt;&#xA;        &lt;td&gt;Global work speed &amp;#43;30%.&lt;/td&gt;&#xA;        &lt;td&gt;best&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &#xA;      &lt;tr class=&#34;trait-row&#34; data-good=&#34;true&#34; data-tier=&#34;best&#34;&gt;&#xA;        &lt;td&gt;&lt;input type=&#34;checkbox&#34; class=&#34;trait-check&#34; value=&#34;too-smart&#34;&gt;&lt;/td&gt;&#xA;        &lt;td&gt;&lt;strong&gt;Too Smart&lt;/strong&gt;&lt;/td&gt;&#xA;        &lt;td&gt;Research &amp;#43;40%, learning &amp;#43;70%, but boredom negative moodlets.&lt;/td&gt;&#xA;        &lt;td&gt;best&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &#xA;      &lt;tr class=&#34;trait-row&#34; data-good=&#34;true&#34; data-tier=&#34;good&#34;&gt;&#xA;        &lt;td&gt;&lt;input type=&#34;checkbox&#34; class=&#34;trait-check&#34; value=&#34;brawler&#34;&gt;&lt;/td&gt;&#xA;        &lt;td&gt;&lt;strong&gt;Brawler&lt;/strong&gt;&lt;/td&gt;&#xA;        &lt;td&gt;Melee &amp;#43;6 skill, melee attack &amp;#43;30%, but social skills reduced.&lt;/td&gt;&#xA;        &lt;td&gt;good&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &#xA;      &lt;tr class=&#34;trait-row&#34; data-good=&#34;true&#34; data-tier=&#34;good&#34;&gt;&#xA;        &lt;td&gt;&lt;input type=&#34;checkbox&#34; class=&#34;trait-check&#34; value=&#34;jogger&#34;&gt;&lt;/td&gt;&#xA;        &lt;td&gt;&lt;strong&gt;Jogger&lt;/strong&gt;&lt;/td&gt;&#xA;        &lt;td&gt;Move speed &amp;#43;25%.&lt;/td&gt;&#xA;        &lt;td&gt;good&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &#xA;      &lt;tr class=&#34;trait-row&#34; data-good=&#34;true&#34; data-tier=&#34;good&#34;&gt;&#xA;        &lt;td&gt;&lt;input type=&#34;checkbox&#34; class=&#34;trait-check&#34; value=&#34;night-owl&#34;&gt;&lt;/td&gt;&#xA;        &lt;td&gt;&lt;strong&gt;Night Owl&lt;/strong&gt;&lt;/td&gt;&#xA;        &lt;td&gt;&amp;#43;5 mood when awake at night, -5 in the day.&lt;/td&gt;&#xA;        &lt;td&gt;good&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &#xA;      &lt;tr class=&#34;trait-row&#34; data-good=&#34;true&#34; data-tier=&#34;good&#34;&gt;&#xA;        &lt;td&gt;&lt;input type=&#34;checkbox&#34; class=&#34;trait-check&#34; value=&#34;quick-sleeper&#34;&gt;&lt;/td&gt;&#xA;        &lt;td&gt;&lt;strong&gt;Quick Sleeper&lt;/strong&gt;&lt;/td&gt;&#xA;        &lt;td&gt;Sleeps faster, needs less sleep.&lt;/td&gt;&#xA;        &lt;td&gt;good&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &#xA;      &lt;tr class=&#34;trait-row&#34; data-good=&#34;true&#34; data-tier=&#34;good&#34;&gt;&#xA;        &lt;td&gt;&lt;input type=&#34;checkbox&#34; class=&#34;trait-check&#34; value=&#34;tough&#34;&gt;&lt;/td&gt;&#xA;        &lt;td&gt;&lt;strong&gt;Tough&lt;/strong&gt;&lt;/td&gt;&#xA;        &lt;td&gt;Incoming damage -50%.&lt;/td&gt;&#xA;        &lt;td&gt;good&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &#xA;      &lt;tr class=&#34;trait-row&#34; data-good=&#34;false&#34; data-tier=&#34;bad&#34;&gt;&#xA;        &lt;td&gt;&lt;input type=&#34;checkbox&#34; class=&#34;trait-check&#34; value=&#34;abrasive&#34;&gt;&lt;/td&gt;&#xA;        &lt;td&gt;&lt;strong&gt;Abrasive&lt;/strong&gt;&lt;/td&gt;&#xA;        &lt;td&gt;Social fights more often, -social opinion.&lt;/td&gt;&#xA;        &lt;td&gt;bad&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &#xA;      &lt;tr class=&#34;trait-row&#34; data-good=&#34;false&#34; data-tier=&#34;bad&#34;&gt;&#xA;        &lt;td&gt;&lt;input type=&#34;checkbox&#34; class=&#34;trait-check&#34; value=&#34;greedy&#34;&gt;&lt;/td&gt;&#xA;        &lt;td&gt;&lt;strong&gt;Greedy&lt;/strong&gt;&lt;/td&gt;&#xA;        &lt;td&gt;Unhappy without impressive bedroom, -mood from low expectations.&lt;/td&gt;&#xA;        &lt;td&gt;bad&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &#xA;      &lt;tr class=&#34;trait-row&#34; data-good=&#34;false&#34; data-tier=&#34;bad&#34;&gt;&#xA;        &lt;td&gt;&lt;input type=&#34;checkbox&#34; class=&#34;trait-check&#34; value=&#34;jealous&#34;&gt;&lt;/td&gt;&#xA;        &lt;td&gt;&lt;strong&gt;Jealous&lt;/strong&gt;&lt;/td&gt;&#xA;        &lt;td&gt;Requires the best bedroom in colony, else -mood.&lt;/td&gt;&#xA;        &lt;td&gt;bad&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &#xA;      &lt;tr class=&#34;trait-row&#34; data-good=&#34;false&#34; data-tier=&#34;bad&#34;&gt;&#xA;        &lt;td&gt;&lt;input type=&#34;checkbox&#34; class=&#34;trait-check&#34; value=&#34;too-slow&#34;&gt;&lt;/td&gt;&#xA;        &lt;td&gt;&lt;strong&gt;Too Slow&lt;/strong&gt;&lt;/td&gt;&#xA;        &lt;td&gt;Move speed -20%.&lt;/td&gt;&#xA;        &lt;td&gt;bad&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &#xA;      &lt;tr class=&#34;trait-row&#34; data-good=&#34;false&#34; data-tier=&#34;worst&#34;&gt;&#xA;        &lt;td&gt;&lt;input type=&#34;checkbox&#34; class=&#34;trait-check&#34; value=&#34;pyro&#34;&gt;&lt;/td&gt;&#xA;        &lt;td&gt;&lt;strong&gt;Pyromaniac&lt;/strong&gt;&lt;/td&gt;&#xA;        &lt;td&gt;Randomly starts fires, -mood without fire nearby.&lt;/td&gt;&#xA;        &lt;td&gt;worst&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &#xA;      &lt;tr class=&#34;trait-row&#34; data-good=&#34;false&#34; data-tier=&#34;worst&#34;&gt;&#xA;        &lt;td&gt;&lt;input type=&#34;checkbox&#34; class=&#34;trait-check&#34; value=&#34;chemical-interest&#34;&gt;&lt;/td&gt;&#xA;        &lt;td&gt;&lt;strong&gt;Chemical Interest&lt;/strong&gt;&lt;/td&gt;&#xA;        &lt;td&gt;Random drug binges, &amp;#43;risk of addiction.&lt;/td&gt;&#xA;        &lt;td&gt;worst&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &#xA;      &lt;tr class=&#34;trait-row&#34; data-good=&#34;false&#34; data-tier=&#34;worst&#34;&gt;&#xA;        &lt;td&gt;&lt;input type=&#34;checkbox&#34; class=&#34;trait-check&#34; value=&#34;wimp&#34;&gt;&lt;/td&gt;&#xA;        &lt;td&gt;&lt;strong&gt;Wimp&lt;/strong&gt;&lt;/td&gt;&#xA;        &lt;td&gt;Downed easily by pain (breaks at low pain).&lt;/td&gt;&#xA;        &lt;td&gt;worst&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &#xA;      &lt;tr class=&#34;trait-row&#34; data-good=&#34;false&#34; data-tier=&#34;worst&#34;&gt;&#xA;        &lt;td&gt;&lt;input type=&#34;checkbox&#34; class=&#34;trait-check&#34; value=&#34;lazy&#34;&gt;&lt;/td&gt;&#xA;        &lt;td&gt;&lt;strong&gt;Lazy&lt;/strong&gt;&lt;/td&gt;&#xA;        &lt;td&gt;Global work speed -20%.&lt;/td&gt;&#xA;        &lt;td&gt;worst&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &#xA;    &lt;/tbody&gt;&#xA;  &lt;/table&gt;&#xA;  &lt;div class=&#34;trait-result&#34;&gt;&#xA;    &lt;h3&gt;Selected traits (&lt;span class=&#34;sel-count&#34;&gt;0&lt;/span&gt;)&lt;/h3&gt;&#xA;    &lt;ul class=&#34;sel-list&#34;&gt;&lt;/ul&gt;&#xA;    &lt;p class=&#34;sel-verdict&#34;&gt;&lt;/p&gt;</description>
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