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    <title>Defense on RimWorld Tools — Calculators &amp; Guides</title>
    <link>https://www.rimworldtools.com/tags/defense/</link>
    <description>Recent content in Defense on RimWorld Tools — Calculators &amp; Guides</description>
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      <title>RimWorld Defense Layout Guide — Kill Box, Walls &amp; Turrets (1.6 &amp; Odyssey)</title>
      <link>https://www.rimworldtools.com/guides/defense-layout/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.rimworldtools.com/guides/defense-layout/</guid>
      <description>&lt;p&gt;A good &lt;strong&gt;RimWorld defense layout&lt;/strong&gt; is the difference between losing a colony and losing nothing. Here&#39;s how to design defenses for the current &lt;strong&gt;1.6 / Odyssey&lt;/strong&gt; version.&lt;/p&gt;&#xA;&lt;h2&gt;Core Defense Principles&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Funnel the enemy:&lt;/strong&gt; walls force raiders through one choke point (kill box).&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Cover beats numbers:&lt;/strong&gt; sandbags, embrasures and walls give your shooters a 50%+ edge.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Turrets absorb:&lt;/strong&gt; autocannons and mini-turrets tank fire while pawns shoot from cover.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Multiple layers:&lt;/strong&gt; a perimeter wall plus interior bunkers saves the colony when one line falls.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;Kill Box Design (proven layout)&lt;/h2&gt;&#xA;&lt;table&gt;&#xA;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Element&lt;/th&gt;&lt;th&gt;How many&lt;/th&gt;&lt;th&gt;Purpose&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&#xA;&lt;tbody&gt;&#xA;&lt;tr&gt;&lt;td&gt;Perimeter wall (2-thick)&lt;/td&gt;&lt;td&gt;Surrounds base&lt;/td&gt;&lt;td&gt;Slows raids, funnels to entrance&lt;/td&gt;&lt;/tr&gt;&#xA;&lt;tr&gt;&lt;td&gt;Entrance corridor&lt;/td&gt;&lt;td&gt;1 wide, 10-15 long&lt;/td&gt;&lt;td&gt;Forces single-file approach&lt;/td&gt;&lt;/tr&gt;&#xA;&lt;tr&gt;&lt;td&gt;Sandbag line at exit&lt;/td&gt;&lt;td&gt;3-5 rows&lt;/td&gt;&lt;td&gt;Cover for your shooters&lt;/td&gt;&lt;/tr&gt;&#xA;&lt;tr&gt;&lt;td&gt;Mini-turrets&lt;/td&gt;&lt;td&gt;4-6 along corridor&lt;/td&gt;&lt;td&gt;Suppress while pawns fire&lt;/td&gt;&lt;/tr&gt;&#xA;&lt;tr&gt;&lt;td&gt;Interior bunker&lt;/td&gt;&lt;td&gt;1 behind sandbags&lt;/td&gt;&lt;td&gt;Retreat position&lt;/td&gt;&lt;/tr&gt;&#xA;&lt;/tbody&gt;&#xA;&lt;/table&gt;&#xA;&lt;h2&gt;Defense FAQ&lt;/h2&gt;&#xA;&lt;div class=&#34;faq-item&#34;&gt;&#xA;  &lt;h3&gt;Do kill boxes still work in 1.6?&lt;/h3&gt;&#xA;  &lt;p&gt;Yes — raiders still path through openings. Keep the entrance clear of doors so they don&#39;t break walls instead.&lt;/p&gt;</description>
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