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    <title>Performance on RimWorld Tools — Calculators &amp; Guides</title>
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    <description>Recent content in Performance on RimWorld Tools — Calculators &amp; Guides</description>
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    <lastBuildDate>Sun, 18 Oct 2026 00:00:00 +0000</lastBuildDate>
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      <title>RimWorld Update 1.7 (Waylith Engine) — Performance, Saves &amp; Mod Compatibility</title>
      <link>https://www.rimworldtools.com/news/2026-10-18-waylith-engine-update-1-7/</link>
      <pubDate>Sun, 18 Oct 2026 00:00:00 +0000</pubDate>
      <guid>https://www.rimworldtools.com/news/2026-10-18-waylith-engine-update-1-7/</guid>
      <description>&lt;h1 id=&#34;rimworld-update-17-the-waylith-engine-arrives&#34;&gt;RimWorld Update 1.7: The Waylith Engine Arrives&lt;/h1&gt;&#xA;&lt;p&gt;&lt;strong&gt;RimWorld update 1.7&lt;/strong&gt; is the biggest technical change in the game&amp;rsquo;s history: Ludeon Studios announced on October 12, 2026 that the game is moving from Unity to the &lt;strong&gt;Waylith Engine&lt;/strong&gt; — a custom in-house engine — with performance improvements of &lt;strong&gt;2-4x&lt;/strong&gt; in their tests. The main Steam branch stays on 1.6 for now; 1.7 is playable today on the unstable beta branch.&lt;/p&gt;&#xA;&lt;h2 id=&#34;what-changes-in-17&#34;&gt;What Changes in 1.7&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Same game, faster engine.&lt;/strong&gt; The game &amp;ldquo;looks and plays exactly the same,&amp;rdquo; but startup, load times with big mod lists, map generation, world generation and ticks-per-second all improve.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Stress-test results.&lt;/strong&gt; Ludeon saw a late-game colony run at &lt;strong&gt;2.2x better performance&lt;/strong&gt; than on 1.6, and a 1,500-mod pack load in &lt;strong&gt;6 minutes instead of 14&lt;/strong&gt;. Individual results vary by PC and mods.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Save compatibility.&lt;/strong&gt; Your 1.6 savegames load on 1.7, and 1.7 saves work if you switch back to 1.6. No action needed from players.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Mod compatibility.&lt;/strong&gt; The vast majority of mods work on 1.7 without author changes. Some show a yellow &amp;ldquo;potentially unsupported&amp;rdquo; warning only because the version number changed.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2 id=&#34;what-this-means-for-modders&#34;&gt;What This Means for Modders&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Most mods need &lt;strong&gt;no changes&lt;/strong&gt;; Ludeon asks authors to publish a version marked 1.7-compatible so the yellow warning clears for players.&lt;/li&gt;&#xA;&lt;li&gt;Waylith gives modders more power: latest &lt;strong&gt;C# language features&lt;/strong&gt;, easier high-performance complex mods, and more accessible big visual effects.&lt;/li&gt;&#xA;&lt;li&gt;Over two dozen modders helped test Waylith before launch.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2 id=&#34;how-to-try-update-17&#34;&gt;How to Try Update 1.7&lt;/h2&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Open Steam → right-click RimWorld → Properties.&lt;/li&gt;&#xA;&lt;li&gt;Select the &lt;strong&gt;Betas&lt;/strong&gt; tab and choose branch &lt;strong&gt;&amp;ldquo;unstable&amp;rdquo;&lt;/strong&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Restart Steam if needed, then choose &amp;ldquo;Play 1.7 Unstable&amp;rdquo;.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;Note: 10+ year-old PCs may not run 1.7 — report issues on the official RimWorld development Discord.&lt;/p&gt;</description>
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