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    <title>Prisoners on RimWorld Tools — Calculators &amp; Guides</title>
    <link>https://www.rimworldtools.com/tags/prisoners/</link>
    <description>Recent content in Prisoners on RimWorld Tools — Calculators &amp; Guides</description>
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    <language>en-us</language>
    <copyright>© 2026 RimWorld Tools · Fan site, not affiliated with Ludeon Studios · Powered by fansweb</copyright>
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    <item>
      <title>Calculateur de Recrutement RimWorld — Prisonniers &amp; Recrutement (1.6 &amp; Odyssey)</title>
      <link>https://www.rimworldtools.com/fr/tools/recruitment-calculator/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.rimworldtools.com/fr/tools/recruitment-calculator/</guid>
      <description>&lt;p&gt;Utilisez le &lt;strong&gt;calculateur de recrutement RimWorld&lt;/strong&gt; pour estimer les chances de recruter un prisonnier — pour la version actuelle &lt;strong&gt;1.6 / Odyssey&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;h2&gt;Calculateur de Recrutement&lt;/h2&gt;&#xA;&#xA;&#xA;&#xA;&lt;div class=&#34;recruitment&#34; id=&#34;recruitment&#34;&gt;&#xA;  &lt;h3&gt;Prisoner Recruitment Calculator&lt;/h3&gt;&#xA;  &lt;div class=&#34;rc-field&#34;&gt;&#xA;    &lt;label for=&#34;rc-social&#34;&gt;Negotiator Social skill&lt;/label&gt;&#xA;    &lt;select id=&#34;rc-social&#34;&gt;&#xA;      &lt;option value=&#34;2&#34;&gt;Social 0-4 (~2/day)&lt;/option&gt;&lt;option value=&#34;3&#34;&gt;Social 5-8 (~3/day)&lt;/option&gt;&lt;option value=&#34;5&#34;&gt;Social 9-12 (~5/day)&lt;/option&gt;&lt;option value=&#34;7&#34;&gt;Social 13-16 (~7/day)&lt;/option&gt;&lt;option value=&#34;9&#34;&gt;Social 17-20 (~9/day)&lt;/option&gt;&#xA;    &lt;/select&gt;&#xA;  &lt;/div&gt;&#xA;  &lt;div class=&#34;rc-field&#34;&gt;&#xA;    &lt;label for=&#34;rc-res&#34;&gt;Prisoner resistance&lt;/label&gt;&#xA;    &lt;select id=&#34;rc-res&#34;&gt;&#xA;      &lt;option value=&#34;50&#34;&gt;Low resistance (0-25)&lt;/option&gt;&lt;option value=&#34;100&#34;&gt;Medium (26-50)&lt;/option&gt;&lt;option value=&#34;160&#34;&gt;High (51-75)&lt;/option&gt;&lt;option value=&#34;240&#34;&gt;Very high (76&amp;#43;)&lt;/option&gt;&#xA;    &lt;/select&gt;&#xA;  &lt;/div&gt;&#xA;  &lt;div class=&#34;rc-field&#34;&gt;&#xA;    &lt;label for=&#34;rc-will&#34;&gt;Prisoner mood&lt;/label&gt;&#xA;    &lt;select id=&#34;rc-will&#34;&gt;&#xA;      &lt;option value=&#34;0.8&#34;&gt;Prisoner unhappy&lt;/option&gt;&lt;option value=&#34;1&#34;&gt;Neutral&lt;/option&gt;&lt;option value=&#34;1.3&#34;&gt;Prisoner happy&lt;/option&gt;&#xA;    &lt;/select&gt;&#xA;  &lt;/div&gt;&#xA;  &lt;button id=&#34;rc-calc&#34; class=&#34;btn&#34;&gt;Estimate Recruitment Time&lt;/button&gt;&#xA;  &lt;div class=&#34;rc-result&#34;&gt;&#xA;    &lt;p&gt;&lt;strong&gt;Estimated days to recruit:&lt;/strong&gt; &lt;span id=&#34;rc-days&#34;&gt;—&lt;/span&gt;&lt;/p&gt;&#xA;    &lt;p&gt;&lt;strong&gt;Tip:&lt;/strong&gt; &lt;span id=&#34;rc-tip&#34;&gt;—&lt;/span&gt;&lt;/p&gt;&#xA;  &lt;/div&gt;&#xA;  &lt;p class=&#34;rc-note&#34;&gt;Community-consensus recruitment estimates for RimWorld 1.6. Progress also benefits from prisoner treatment, food quality and ideology.&lt;/p&gt;</description>
    </item>
    <item>
      <title>How to Recruit Prisoners in RimWorld (1.6 &amp; Odyssey)</title>
      <link>https://www.rimworldtools.com/guides/recruit-prisoners/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.rimworldtools.com/guides/recruit-prisoners/</guid>
      <description>&lt;p&gt;&lt;strong&gt;How to recruit prisoners&lt;/strong&gt; is one of the most common RimWorld questions. Here&#39;s the reliable method for the current &lt;strong&gt;1.6 / Odyssey&lt;/strong&gt; version.&lt;/p&gt;&#xA;&lt;h2&gt;Quick Answer&lt;/h2&gt;&#xA;&lt;p&gt;Capture an enemy pawn, keep them fed and healthy, reduce their resistance to zero, then recruit them repeatedly until they join.&lt;/p&gt;&#xA;&lt;h2&gt;Step-by-Step&lt;/h2&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;strong&gt;Capture&lt;/strong&gt; — Down an enemy without killing them, then assign them to a prisoner bed (Medical tab).&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Keep them fed&lt;/strong&gt; — Prisoners need food and medical care or they&#39;ll try to escape.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Reduce resistance&lt;/strong&gt; — The Warden will chip away resistance over time. Higher Social skill and a better warden speed this up.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Recruit&lt;/strong&gt; — Once resistance is 0, order your warden to recruit; keep trying if it fails.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Watch mood&lt;/strong&gt; — Unhappy prisoners recruit slower. Keep their cell clean and their needs met.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;h2&gt;Why Prisoners Won&#39;t Recruit&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Resistance still above zero.&lt;/li&gt;&#xA;&lt;li&gt;No assigned Warden or prisoner bed.&lt;/li&gt;&#xA;&lt;li&gt;Prisoner is injured or starving.&lt;/li&gt;&#xA;&lt;li&gt;Low Social skill on the warden.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;RimWorld Recruit FAQ&lt;/h2&gt;&#xA;&lt;div class=&#34;faq-item&#34;&gt;&#xA;  &lt;h3&gt;Can I recruit prisoners faster?&lt;/h3&gt;&#xA;  &lt;p&gt;Raise the warden&#39;s Social skill, keep the prisoner&#39;s needs full, and consider traits that improve mood.&lt;/p&gt;</description>
    </item>
    <item>
      <title>RimWorld Anwerbungs-Rechner — Gefangene &amp; Rekrutierung (1.6 &amp; Odyssey)</title>
      <link>https://www.rimworldtools.com/de/tools/recruitment-calculator/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.rimworldtools.com/de/tools/recruitment-calculator/</guid>
      <description>&lt;p&gt;Nutze den &lt;strong&gt;RimWorld Anwerbungs-Rechner&lt;/strong&gt;, um die Rekrutierungs-Chancen von Gefangenen zu schätzen — für die aktuelle &lt;strong&gt;1.6 / Odyssey&lt;/strong&gt;-Version.&lt;/p&gt;&#xA;&lt;h2&gt;Rekrutierungs-Rechner&lt;/h2&gt;&#xA;&#xA;&#xA;&#xA;&lt;div class=&#34;recruitment&#34; id=&#34;recruitment&#34;&gt;&#xA;  &lt;h3&gt;Prisoner Recruitment Calculator&lt;/h3&gt;&#xA;  &lt;div class=&#34;rc-field&#34;&gt;&#xA;    &lt;label for=&#34;rc-social&#34;&gt;Negotiator Social skill&lt;/label&gt;&#xA;    &lt;select id=&#34;rc-social&#34;&gt;&#xA;      &lt;option value=&#34;2&#34;&gt;Social 0-4 (~2/day)&lt;/option&gt;&lt;option value=&#34;3&#34;&gt;Social 5-8 (~3/day)&lt;/option&gt;&lt;option value=&#34;5&#34;&gt;Social 9-12 (~5/day)&lt;/option&gt;&lt;option value=&#34;7&#34;&gt;Social 13-16 (~7/day)&lt;/option&gt;&lt;option value=&#34;9&#34;&gt;Social 17-20 (~9/day)&lt;/option&gt;&#xA;    &lt;/select&gt;&#xA;  &lt;/div&gt;&#xA;  &lt;div class=&#34;rc-field&#34;&gt;&#xA;    &lt;label for=&#34;rc-res&#34;&gt;Prisoner resistance&lt;/label&gt;&#xA;    &lt;select id=&#34;rc-res&#34;&gt;&#xA;      &lt;option value=&#34;50&#34;&gt;Low resistance (0-25)&lt;/option&gt;&lt;option value=&#34;100&#34;&gt;Medium (26-50)&lt;/option&gt;&lt;option value=&#34;160&#34;&gt;High (51-75)&lt;/option&gt;&lt;option value=&#34;240&#34;&gt;Very high (76&amp;#43;)&lt;/option&gt;&#xA;    &lt;/select&gt;&#xA;  &lt;/div&gt;&#xA;  &lt;div class=&#34;rc-field&#34;&gt;&#xA;    &lt;label for=&#34;rc-will&#34;&gt;Prisoner mood&lt;/label&gt;&#xA;    &lt;select id=&#34;rc-will&#34;&gt;&#xA;      &lt;option value=&#34;0.8&#34;&gt;Prisoner unhappy&lt;/option&gt;&lt;option value=&#34;1&#34;&gt;Neutral&lt;/option&gt;&lt;option value=&#34;1.3&#34;&gt;Prisoner happy&lt;/option&gt;&#xA;    &lt;/select&gt;&#xA;  &lt;/div&gt;&#xA;  &lt;button id=&#34;rc-calc&#34; class=&#34;btn&#34;&gt;Estimate Recruitment Time&lt;/button&gt;&#xA;  &lt;div class=&#34;rc-result&#34;&gt;&#xA;    &lt;p&gt;&lt;strong&gt;Estimated days to recruit:&lt;/strong&gt; &lt;span id=&#34;rc-days&#34;&gt;—&lt;/span&gt;&lt;/p&gt;&#xA;    &lt;p&gt;&lt;strong&gt;Tip:&lt;/strong&gt; &lt;span id=&#34;rc-tip&#34;&gt;—&lt;/span&gt;&lt;/p&gt;&#xA;  &lt;/div&gt;&#xA;  &lt;p class=&#34;rc-note&#34;&gt;Community-consensus recruitment estimates for RimWorld 1.6. Progress also benefits from prisoner treatment, food quality and ideology.&lt;/p&gt;&#xA;&lt;/div&gt;&#xA;&lt;script&gt;&#xA;(function(){&#xA;  var root = document.getElementById(&#39;recruitment&#39;);&#xA;  var btn = root.querySelector(&#39;#rc-calc&#39;);&#xA;  var elD = root.querySelector(&#39;#rc-days&#39;);&#xA;  var elTip = root.querySelector(&#39;#rc-tip&#39;);&#xA;  function calc(){&#xA;    var daily = parseInt(root.querySelector(&#39;#rc-social&#39;).value)||3;&#xA;    var need = parseInt(root.querySelector(&#39;#rc-res&#39;).value)||100;&#xA;    var will = parseFloat(root.querySelector(&#39;#rc-will&#39;).value)||1;&#xA;    var days = Math.ceil(need / (daily * will));&#xA;    elD.textContent = &#39;~&#39; + days + &#39; days&#39;;&#xA;    elTip.textContent = days &gt; 20 ? &#39;Slow — improve the negotiator or prisoner mood to speed it up.&#39; : &#39;Good pace — keep the prisoner fed and healthy.&#39;;&#xA;  }&#xA;  btn.addEventListener(&#39;click&#39;, calc);&#xA;  calc();&#xA;})();&#xA;&lt;/script&gt;&#xA;&#xA;&lt;h2&gt;Gefangene rekrutieren&lt;/h2&gt;&#xA;&lt;p&gt;Hohe &lt;strong&gt;Sozial-Fähigkeit&lt;/strong&gt; und gute Stimmung des Gefangenen erhöhen die Chance. Verbessere Beziehung durch &lt;strong&gt;Gespräche&lt;/strong&gt; und halte die Zelle sauber.&lt;/p&gt;</description>
    </item>
    <item>
      <title>RimWorld Prisoner Management Guide — Recruit, Convert &amp; Keep (1.6 &amp; Odyssey)</title>
      <link>https://www.rimworldtools.com/guides/prisoner-management/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.rimworldtools.com/guides/prisoner-management/</guid>
      <description>&lt;p&gt;Good &lt;strong&gt;RimWorld prisoner management&lt;/strong&gt; turns captured raiders into colonists. Here&#39;s the full workflow for the current &lt;strong&gt;1.6 / Odyssey&lt;/strong&gt; version.&lt;/p&gt;&#xA;&lt;h2&gt;Prisoner Setup&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Cells:&lt;/strong&gt; 1 bed + 1 door minimum; a comfortable cell boosts recruitment speed.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Medical:&lt;/strong&gt; patch wounds first — healthy prisoners recruit faster.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Food:&lt;/strong&gt; deliver meals manually or via a prisoner stockpile.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Security:&lt;/strong&gt; doors on prisoners, keep weapons out of reach.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;Recruitment Workflow&lt;/h2&gt;&#xA;&lt;table&gt;&#xA;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Step&lt;/th&gt;&lt;th&gt;What to do&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&#xA;&lt;tbody&gt;&#xA;&lt;tr&gt;&lt;td&gt;1. Capture&lt;/td&gt;&lt;td&gt;Down raiders, rescue and imprison the useful ones&lt;/td&gt;&lt;/tr&gt;&#xA;&lt;tr&gt;&lt;td&gt;2. Treat&lt;/td&gt;&lt;td&gt;Patch injuries, feed regularly, keep warm&lt;/td&gt;&lt;/tr&gt;&#xA;&lt;tr&gt;&lt;td&gt;3. Negotiate&lt;/td&gt;&lt;td&gt;Assign your highest-Social pawn to recruit&lt;/td&gt;&lt;/tr&gt;&#xA;&lt;tr&gt;&lt;td&gt;4. Convert (if needed)&lt;/td&gt;&lt;td&gt;Ideology conversion aligns beliefs before recruiting&lt;/td&gt;&lt;/tr&gt;&#xA;&lt;tr&gt;&lt;td&gt;5. Release or sell&lt;/td&gt;&lt;td&gt;Unwanted prisoners can be sold or released for goodwill&lt;/td&gt;&lt;/tr&gt;&#xA;&lt;/tbody&gt;&#xA;&lt;/table&gt;&#xA;&lt;h2&gt;Prisoner FAQ&lt;/h2&gt;&#xA;&lt;div class=&#34;faq-item&#34;&gt;&#xA;  &lt;h3&gt;Why won&#39;t my prisoner recruit?&lt;/h3&gt;&#xA;  &lt;p&gt;Check that a negotiator is assigned, resistance is dropping, and the prisoner is fed and healthy.&lt;/p&gt;</description>
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    <item>
      <title>环世界招募计算器 — 囚犯招募与社交技能（1.6 与 Odyssey）</title>
      <link>https://www.rimworldtools.com/zh-hans/tools/recruitment-calculator/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.rimworldtools.com/zh-hans/tools/recruitment-calculator/</guid>
      <description>&lt;p&gt;使用&lt;strong&gt;环世界招募计算器&lt;/strong&gt;，估算囚犯招募成功率——适用于当前 &lt;strong&gt;1.6 与 Odyssey&lt;/strong&gt; 版本。&lt;/p&gt;&#xA;&lt;h2&gt;招募计算器&lt;/h2&gt;&#xA;&#xA;&#xA;&#xA;&lt;div class=&#34;recruitment&#34; id=&#34;recruitment&#34;&gt;&#xA;  &lt;h3&gt;Prisoner Recruitment Calculator&lt;/h3&gt;&#xA;  &lt;div class=&#34;rc-field&#34;&gt;&#xA;    &lt;label for=&#34;rc-social&#34;&gt;Negotiator Social skill&lt;/label&gt;&#xA;    &lt;select id=&#34;rc-social&#34;&gt;&#xA;      &lt;option value=&#34;2&#34;&gt;Social 0-4 (~2/day)&lt;/option&gt;&lt;option value=&#34;3&#34;&gt;Social 5-8 (~3/day)&lt;/option&gt;&lt;option value=&#34;5&#34;&gt;Social 9-12 (~5/day)&lt;/option&gt;&lt;option value=&#34;7&#34;&gt;Social 13-16 (~7/day)&lt;/option&gt;&lt;option value=&#34;9&#34;&gt;Social 17-20 (~9/day)&lt;/option&gt;&#xA;    &lt;/select&gt;&#xA;  &lt;/div&gt;&#xA;  &lt;div class=&#34;rc-field&#34;&gt;&#xA;    &lt;label for=&#34;rc-res&#34;&gt;Prisoner resistance&lt;/label&gt;&#xA;    &lt;select id=&#34;rc-res&#34;&gt;&#xA;      &lt;option value=&#34;50&#34;&gt;Low resistance (0-25)&lt;/option&gt;&lt;option value=&#34;100&#34;&gt;Medium (26-50)&lt;/option&gt;&lt;option value=&#34;160&#34;&gt;High (51-75)&lt;/option&gt;&lt;option value=&#34;240&#34;&gt;Very high (76&amp;#43;)&lt;/option&gt;&#xA;    &lt;/select&gt;&#xA;  &lt;/div&gt;&#xA;  &lt;div class=&#34;rc-field&#34;&gt;&#xA;    &lt;label for=&#34;rc-will&#34;&gt;Prisoner mood&lt;/label&gt;&#xA;    &lt;select id=&#34;rc-will&#34;&gt;&#xA;      &lt;option value=&#34;0.8&#34;&gt;Prisoner unhappy&lt;/option&gt;&lt;option value=&#34;1&#34;&gt;Neutral&lt;/option&gt;&lt;option value=&#34;1.3&#34;&gt;Prisoner happy&lt;/option&gt;&#xA;    &lt;/select&gt;&#xA;  &lt;/div&gt;&#xA;  &lt;button id=&#34;rc-calc&#34; class=&#34;btn&#34;&gt;Estimate Recruitment Time&lt;/button&gt;&#xA;  &lt;div class=&#34;rc-result&#34;&gt;&#xA;    &lt;p&gt;&lt;strong&gt;Estimated days to recruit:&lt;/strong&gt; &lt;span id=&#34;rc-days&#34;&gt;—&lt;/span&gt;&lt;/p&gt;&#xA;    &lt;p&gt;&lt;strong&gt;Tip:&lt;/strong&gt; &lt;span id=&#34;rc-tip&#34;&gt;—&lt;/span&gt;&lt;/p&gt;&#xA;  &lt;/div&gt;&#xA;  &lt;p class=&#34;rc-note&#34;&gt;Community-consensus recruitment estimates for RimWorld 1.6. Progress also benefits from prisoner treatment, food quality and ideology.&lt;/p&gt;&#xA;&lt;/div&gt;&#xA;&lt;script&gt;&#xA;(function(){&#xA;  var root = document.getElementById(&#39;recruitment&#39;);&#xA;  var btn = root.querySelector(&#39;#rc-calc&#39;);&#xA;  var elD = root.querySelector(&#39;#rc-days&#39;);&#xA;  var elTip = root.querySelector(&#39;#rc-tip&#39;);&#xA;  function calc(){&#xA;    var daily = parseInt(root.querySelector(&#39;#rc-social&#39;).value)||3;&#xA;    var need = parseInt(root.querySelector(&#39;#rc-res&#39;).value)||100;&#xA;    var will = parseFloat(root.querySelector(&#39;#rc-will&#39;).value)||1;&#xA;    var days = Math.ceil(need / (daily * will));&#xA;    elD.textContent = &#39;~&#39; + days + &#39; days&#39;;&#xA;    elTip.textContent = days &gt; 20 ? &#39;Slow — improve the negotiator or prisoner mood to speed it up.&#39; : &#39;Good pace — keep the prisoner fed and healthy.&#39;;&#xA;  }&#xA;  btn.addEventListener(&#39;click&#39;, calc);&#xA;  calc();&#xA;})();&#xA;&lt;/script&gt;&#xA;&#xA;&lt;h2&gt;高效招募&lt;/h2&gt;&#xA;&lt;p&gt;高&lt;strong&gt;社交技能&lt;/strong&gt;与囚犯良好心情显著提升成功率。通过&lt;strong&gt;交谈&lt;/strong&gt;改善关系、保持牢房清洁舒适，能加快招募进度；顽固囚犯可考虑直接释放或转卖。&lt;/p&gt;</description>
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