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    <title>Rooms on RimWorld Tools — Calculators &amp; Guides</title>
    <link>https://www.rimworldtools.com/tags/rooms/</link>
    <description>Recent content in Rooms on RimWorld Tools — Calculators &amp; Guides</description>
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    <language>en-us</language>
    <copyright>© 2026 RimWorld Tools · Fan site, not affiliated with Ludeon Studios · Powered by fansweb</copyright>
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    <item>
      <title>Calculateur d&#39;Impression de Pièce RimWorld — Valeur de Pièce (1.6 &amp; Odyssey)</title>
      <link>https://www.rimworldtools.com/fr/tools/room-impressiveness/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.rimworldtools.com/fr/tools/room-impressiveness/</guid>
      <description>&lt;p&gt;Utilisez le &lt;strong&gt;calculateur d&#39;impression de pièce RimWorld&lt;/strong&gt; pour calculer la valeur de vos pièces — pour la version actuelle &lt;strong&gt;1.6 / Odyssey&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;h2&gt;Calculateur d&#39;Impression de Pièce&lt;/h2&gt;&#xA;&#xA;&lt;div class=&#34;room-impressiveness&#34; id=&#34;room-impressiveness&#34;&gt;&#xA;  &lt;h3&gt;Room Impressiveness Calculator&lt;/h3&gt;&#xA;  &lt;div class=&#34;ri-field&#34;&gt;&#xA;    &lt;label for=&#34;ri-wealth&#34;&gt;Room wealth (silver)&lt;/label&gt;&#xA;    &lt;input type=&#34;number&#34; id=&#34;ri-wealth&#34; min=&#34;0&#34; value=&#34;2000&#34;&gt;&#xA;  &lt;/div&gt;&#xA;  &lt;div class=&#34;ri-field&#34;&gt;&#xA;    &lt;label for=&#34;ri-beauty&#34;&gt;Room beauty&lt;/label&gt;&#xA;    &lt;input type=&#34;number&#34; id=&#34;ri-beauty&#34; value=&#34;4&#34; step=&#34;0.1&#34;&gt;&#xA;  &lt;/div&gt;&#xA;  &lt;div class=&#34;ri-field&#34;&gt;&#xA;    &lt;label for=&#34;ri-space&#34;&gt;Walkable tiles (space)&lt;/label&gt;&#xA;    &lt;input type=&#34;number&#34; id=&#34;ri-space&#34; min=&#34;1&#34; value=&#34;60&#34;&gt;&#xA;  &lt;/div&gt;&#xA;  &lt;div class=&#34;ri-field&#34;&gt;&#xA;    &lt;label for=&#34;ri-clean&#34;&gt;Cleanliness&lt;/label&gt;&#xA;    &lt;input type=&#34;number&#34; id=&#34;ri-clean&#34; value=&#34;0&#34; step=&#34;0.1&#34;&gt;&#xA;  &lt;/div&gt;&#xA;  &lt;button id=&#34;ri-calc&#34; class=&#34;btn&#34;&gt;Calculate Impressiveness&lt;/button&gt;&#xA;  &lt;div class=&#34;ri-result&#34;&gt;&#xA;    &lt;p&gt;&lt;strong&gt;Impressiveness score:&lt;/strong&gt; &lt;span id=&#34;ri-score&#34;&gt;—&lt;/span&gt;&lt;/p&gt;&#xA;    &lt;p&gt;&lt;strong&gt;Level:&lt;/strong&gt; &lt;span id=&#34;ri-level&#34;&gt;—&lt;/span&gt;&lt;/p&gt;&#xA;    &lt;p&gt;&lt;strong&gt;Mood (bedroom):&lt;/strong&gt; &lt;span id=&#34;ri-mood&#34;&gt;—&lt;/span&gt;&lt;/p&gt;&#xA;  &lt;/div&gt;&#xA;  &lt;p class=&#34;ri-note&#34;&gt;Formula from RimWorld wiki: score = ((avg of 4 factors + lowest factor) / 2) × 100. Higher cleanliness and beauty boost the score fastest.&lt;/p&gt;&#xA;&lt;/div&gt;&#xA;&lt;script&gt;&#xA;(function(){&#xA;  var root = document.getElementById(&#39;room-impressiveness&#39;);&#xA;  var btn = root.querySelector(&#39;#ri-calc&#39;);&#xA;  var elS = root.querySelector(&#39;#ri-score&#39;);&#xA;  var elL = root.querySelector(&#39;#ri-level&#39;);&#xA;  var elM = root.querySelector(&#39;#ri-mood&#39;);&#xA;  var levels = &#34;[{\&#34;min\&#34;:0,\&#34;mood\&#34;:\&#34;-2\&#34;,\&#34;name\&#34;:\&#34;Awful\&#34;},{\&#34;min\&#34;:13,\&#34;mood\&#34;:\&#34;-1\&#34;,\&#34;name\&#34;:\&#34;Dull\&#34;},{\&#34;min\&#34;:31,\&#34;mood\&#34;:\&#34;0\&#34;,\&#34;name\&#34;:\&#34;Normal\&#34;},{\&#34;min\&#34;:44,\&#34;mood\&#34;:\&#34;+1\&#34;,\&#34;name\&#34;:\&#34;Nice\&#34;},{\&#34;min\&#34;:55,\&#34;mood\&#34;:\&#34;+2\&#34;,\&#34;name\&#34;:\&#34;Very Pleasant\&#34;},{\&#34;min\&#34;:65,\&#34;mood\&#34;:\&#34;+3\&#34;,\&#34;name\&#34;:\&#34;Pleasant\&#34;},{\&#34;min\&#34;:78,\&#34;mood\&#34;:\&#34;+4\&#34;,\&#34;name\&#34;:\&#34;Cool\&#34;},{\&#34;min\&#34;:96,\&#34;mood\&#34;:\&#34;+5\&#34;,\&#34;name\&#34;:\&#34;Impressively Impressive\&#34;},{\&#34;min\&#34;:120,\&#34;mood\&#34;:\&#34;+6\&#34;,\&#34;name\&#34;:\&#34;Extremely Impressive\&#34;},{\&#34;min\&#34;:170,\&#34;mood\&#34;:\&#34;+7\&#34;,\&#34;name\&#34;:\&#34;Unbelievably Impressive\&#34;},{\&#34;min\&#34;:240,\&#34;mood\&#34;:\&#34;+8\&#34;,\&#34;name\&#34;:\&#34;Wondrously Impressive\&#34;}]&#34;;&#xA;&#xA;  function num(id){ return parseFloat(root.querySelector(id).value)||0; }&#xA;  function calc(){&#xA;    var wealth = num(&#39;#ri-wealth&#39;);&#xA;    var beauty = num(&#39;#ri-beauty&#39;);&#xA;    var space = num(&#39;#ri-space&#39;);&#xA;    var clean = num(&#39;#ri-clean&#39;);&#xA;    var fW = wealth/3500;&#xA;    var fB = beauty/6;&#xA;    var fS = space/125;&#xA;    var fC = 1 + clean/2.5;&#xA;    var x = (fW + fB + fS + fC)/4;&#xA;    var y = Math.min(fW, fB, fS, fC);&#xA;    var score = (x + y)/2 * 100;&#xA;    var lvl = levels[levels.length-1];&#xA;    for(var i=0;i&lt;levels.length;i++){ if(score &gt;= levels[i].min){ lvl = levels[i]; } }&#xA;    elS.textContent = score.toFixed(1);&#xA;    elL.textContent = lvl.name;&#xA;    elM.textContent = lvl.mood;&#xA;  }&#xA;  btn.addEventListener(&#39;click&#39;, calc);&#xA;  calc();&#xA;})();&#xA;&lt;/script&gt;&#xA;&#xA;&lt;h2&gt;Construire des pièces impressionnantes&lt;/h2&gt;&#xA;&lt;p&gt;Combinez &lt;strong&gt;taille, beauté, richesse et propreté&lt;/strong&gt;. Une bonne sculpture dans une pièce propre et spacieuse suffit généralement pour « Impressionnant ».&lt;/p&gt;</description>
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    <item>
      <title>RimWorld Raum-Beeindruckung Rechner — Zimmerwert (1.6 &amp; Odyssey)</title>
      <link>https://www.rimworldtools.com/de/tools/room-impressiveness/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.rimworldtools.com/de/tools/room-impressiveness/</guid>
      <description>&lt;p&gt;Nutze den &lt;strong&gt;RimWorld Raum-Beeindruckung Rechner&lt;/strong&gt;, um den Wert deines Zimmers zu berechnen — für die aktuelle &lt;strong&gt;1.6 / Odyssey&lt;/strong&gt;-Version.&lt;/p&gt;&#xA;&lt;h2&gt;Raum-Beeindruckung Rechner&lt;/h2&gt;&#xA;&#xA;&lt;div class=&#34;room-impressiveness&#34; id=&#34;room-impressiveness&#34;&gt;&#xA;  &lt;h3&gt;Room Impressiveness Calculator&lt;/h3&gt;&#xA;  &lt;div class=&#34;ri-field&#34;&gt;&#xA;    &lt;label for=&#34;ri-wealth&#34;&gt;Room wealth (silver)&lt;/label&gt;&#xA;    &lt;input type=&#34;number&#34; id=&#34;ri-wealth&#34; min=&#34;0&#34; value=&#34;2000&#34;&gt;&#xA;  &lt;/div&gt;&#xA;  &lt;div class=&#34;ri-field&#34;&gt;&#xA;    &lt;label for=&#34;ri-beauty&#34;&gt;Room beauty&lt;/label&gt;&#xA;    &lt;input type=&#34;number&#34; id=&#34;ri-beauty&#34; value=&#34;4&#34; step=&#34;0.1&#34;&gt;&#xA;  &lt;/div&gt;&#xA;  &lt;div class=&#34;ri-field&#34;&gt;&#xA;    &lt;label for=&#34;ri-space&#34;&gt;Walkable tiles (space)&lt;/label&gt;&#xA;    &lt;input type=&#34;number&#34; id=&#34;ri-space&#34; min=&#34;1&#34; value=&#34;60&#34;&gt;&#xA;  &lt;/div&gt;&#xA;  &lt;div class=&#34;ri-field&#34;&gt;&#xA;    &lt;label for=&#34;ri-clean&#34;&gt;Cleanliness&lt;/label&gt;&#xA;    &lt;input type=&#34;number&#34; id=&#34;ri-clean&#34; value=&#34;0&#34; step=&#34;0.1&#34;&gt;&#xA;  &lt;/div&gt;&#xA;  &lt;button id=&#34;ri-calc&#34; class=&#34;btn&#34;&gt;Calculate Impressiveness&lt;/button&gt;&#xA;  &lt;div class=&#34;ri-result&#34;&gt;&#xA;    &lt;p&gt;&lt;strong&gt;Impressiveness score:&lt;/strong&gt; &lt;span id=&#34;ri-score&#34;&gt;—&lt;/span&gt;&lt;/p&gt;&#xA;    &lt;p&gt;&lt;strong&gt;Level:&lt;/strong&gt; &lt;span id=&#34;ri-level&#34;&gt;—&lt;/span&gt;&lt;/p&gt;&#xA;    &lt;p&gt;&lt;strong&gt;Mood (bedroom):&lt;/strong&gt; &lt;span id=&#34;ri-mood&#34;&gt;—&lt;/span&gt;&lt;/p&gt;&#xA;  &lt;/div&gt;&#xA;  &lt;p class=&#34;ri-note&#34;&gt;Formula from RimWorld wiki: score = ((avg of 4 factors + lowest factor) / 2) × 100. Higher cleanliness and beauty boost the score fastest.&lt;/p&gt;&#xA;&lt;/div&gt;&#xA;&lt;script&gt;&#xA;(function(){&#xA;  var root = document.getElementById(&#39;room-impressiveness&#39;);&#xA;  var btn = root.querySelector(&#39;#ri-calc&#39;);&#xA;  var elS = root.querySelector(&#39;#ri-score&#39;);&#xA;  var elL = root.querySelector(&#39;#ri-level&#39;);&#xA;  var elM = root.querySelector(&#39;#ri-mood&#39;);&#xA;  var levels = &#34;[{\&#34;min\&#34;:0,\&#34;mood\&#34;:\&#34;-2\&#34;,\&#34;name\&#34;:\&#34;Awful\&#34;},{\&#34;min\&#34;:13,\&#34;mood\&#34;:\&#34;-1\&#34;,\&#34;name\&#34;:\&#34;Dull\&#34;},{\&#34;min\&#34;:31,\&#34;mood\&#34;:\&#34;0\&#34;,\&#34;name\&#34;:\&#34;Normal\&#34;},{\&#34;min\&#34;:44,\&#34;mood\&#34;:\&#34;+1\&#34;,\&#34;name\&#34;:\&#34;Nice\&#34;},{\&#34;min\&#34;:55,\&#34;mood\&#34;:\&#34;+2\&#34;,\&#34;name\&#34;:\&#34;Very Pleasant\&#34;},{\&#34;min\&#34;:65,\&#34;mood\&#34;:\&#34;+3\&#34;,\&#34;name\&#34;:\&#34;Pleasant\&#34;},{\&#34;min\&#34;:78,\&#34;mood\&#34;:\&#34;+4\&#34;,\&#34;name\&#34;:\&#34;Cool\&#34;},{\&#34;min\&#34;:96,\&#34;mood\&#34;:\&#34;+5\&#34;,\&#34;name\&#34;:\&#34;Impressively Impressive\&#34;},{\&#34;min\&#34;:120,\&#34;mood\&#34;:\&#34;+6\&#34;,\&#34;name\&#34;:\&#34;Extremely Impressive\&#34;},{\&#34;min\&#34;:170,\&#34;mood\&#34;:\&#34;+7\&#34;,\&#34;name\&#34;:\&#34;Unbelievably Impressive\&#34;},{\&#34;min\&#34;:240,\&#34;mood\&#34;:\&#34;+8\&#34;,\&#34;name\&#34;:\&#34;Wondrously Impressive\&#34;}]&#34;;&#xA;&#xA;  function num(id){ return parseFloat(root.querySelector(id).value)||0; }&#xA;  function calc(){&#xA;    var wealth = num(&#39;#ri-wealth&#39;);&#xA;    var beauty = num(&#39;#ri-beauty&#39;);&#xA;    var space = num(&#39;#ri-space&#39;);&#xA;    var clean = num(&#39;#ri-clean&#39;);&#xA;    var fW = wealth/3500;&#xA;    var fB = beauty/6;&#xA;    var fS = space/125;&#xA;    var fC = 1 + clean/2.5;&#xA;    var x = (fW + fB + fS + fC)/4;&#xA;    var y = Math.min(fW, fB, fS, fC);&#xA;    var score = (x + y)/2 * 100;&#xA;    var lvl = levels[levels.length-1];&#xA;    for(var i=0;i&lt;levels.length;i++){ if(score &gt;= levels[i].min){ lvl = levels[i]; } }&#xA;    elS.textContent = score.toFixed(1);&#xA;    elL.textContent = lvl.name;&#xA;    elM.textContent = lvl.mood;&#xA;  }&#xA;  btn.addEventListener(&#39;click&#39;, calc);&#xA;  calc();&#xA;})();&#xA;&lt;/script&gt;&#xA;&#xA;&lt;h2&gt;So baust du beeindruckende Zimmer&lt;/h2&gt;&#xA;&lt;p&gt;Kombiniere &lt;strong&gt;Größe, Schönheit, Reichtum und Sauberkeit&lt;/strong&gt;. Eine gute Skulptur und ein sauberer, geräumiger Raum reichen meist für &#34;Beeindruckend&#34;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>RimWorld Room Budget Calculator — Beauty &amp; Build Cost (1.6 &amp; Odyssey)</title>
      <link>https://www.rimworldtools.com/tools/room-budget-calculator/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.rimworldtools.com/tools/room-budget-calculator/</guid>
      <description>&lt;p&gt;Use the &lt;strong&gt;RimWorld room budget calculator&lt;/strong&gt; to plan furniture and estimate total beauty and build cost — before you build an impressive bedroom, rec room or workshop — built for the current &lt;strong&gt;1.6 / Odyssey&lt;/strong&gt; version.&lt;/p&gt;&#xA;&lt;h2&gt;Room Budget &amp; Beauty Calculator&lt;/h2&gt;&#xA;&#xA;&#xA;&lt;div class=&#34;room-budget&#34; id=&#34;room-budget&#34;&gt;&#xA;  &lt;h3&gt;Room Budget &amp; Beauty Calculator&lt;/h3&gt;&#xA;  &lt;p&gt;Add furniture you plan to build; see total beauty and rough cost.&lt;/p&gt;&#xA;  &lt;div class=&#34;rb-furn&#34;&gt;&#xA;    &#xA;    &lt;div class=&#34;rb-row&#34;&gt;&lt;span title=&#34;Essential&#34;&gt;Bed (single) (+0 beauty, ~60 cost)&lt;/span&gt;&lt;input type=&#34;number&#34; min=&#34;0&#34; value=&#34;0&#34; data-beauty=&#34;0&#34; data-cost=&#34;60&#34;&gt;&lt;/div&gt;&#xA;    &#xA;    &lt;div class=&#34;rb-row&#34;&gt;&lt;span title=&#34;Storage &amp;#43; comfort&#34;&gt;Dresser (+2 beauty, ~80 cost)&lt;/span&gt;&lt;input type=&#34;number&#34; min=&#34;0&#34; value=&#34;0&#34; data-beauty=&#34;2&#34; data-cost=&#34;80&#34;&gt;&lt;/div&gt;&#xA;    &#xA;    &lt;div class=&#34;rb-row&#34;&gt;&lt;span title=&#34;Small bonus&#34;&gt;End table (+2 beauty, ~30 cost)&lt;/span&gt;&lt;input type=&#34;number&#34; min=&#34;0&#34; value=&#34;0&#34; data-beauty=&#34;2&#34; data-cost=&#34;30&#34;&gt;&lt;/div&gt;&#xA;    &#xA;    &lt;div class=&#34;rb-row&#34;&gt;&lt;span title=&#34;Cheap beauty&#34;&gt;Plant pot (decorative) (+5 beauty, ~20 cost)&lt;/span&gt;&lt;input type=&#34;number&#34; min=&#34;0&#34; value=&#34;0&#34; data-beauty=&#34;5&#34; data-cost=&#34;20&#34;&gt;&lt;/div&gt;&#xA;    &#xA;    &lt;div class=&#34;rb-row&#34;&gt;&lt;span title=&#34;Big beauty per cost&#34;&gt;Sculpture (small, good) (+50 beauty, ~120 cost)&lt;/span&gt;&lt;input type=&#34;number&#34; min=&#34;0&#34; value=&#34;0&#34; data-beauty=&#34;50&#34; data-cost=&#34;120&#34;&gt;&lt;/div&gt;&#xA;    &#xA;    &lt;div class=&#34;rb-row&#34;&gt;&lt;span title=&#34;Premium room centerpiece&#34;&gt;Sculpture (large, good) (+100 beauty, ~300 cost)&lt;/span&gt;&lt;input type=&#34;number&#34; min=&#34;0&#34; value=&#34;0&#34; data-beauty=&#34;100&#34; data-cost=&#34;300&#34;&gt;&lt;/div&gt;&#xA;    &#xA;    &lt;div class=&#34;rb-row&#34;&gt;&lt;span title=&#34;Nice mid option&#34;&gt;Flower vase (+10 beauty, ~40 cost)&lt;/span&gt;&lt;input type=&#34;number&#34; min=&#34;0&#34; value=&#34;0&#34; data-beauty=&#34;10&#34; data-cost=&#34;40&#34;&gt;&lt;/div&gt;&#xA;    &#xA;    &lt;div class=&#34;rb-row&#34;&gt;&lt;span title=&#34;Study bonus&#34;&gt;Bookshelf (+6 beauty, ~60 cost)&lt;/span&gt;&lt;input type=&#34;number&#34; min=&#34;0&#34; value=&#34;0&#34; data-beauty=&#34;6&#34; data-cost=&#34;60&#34;&gt;&lt;/div&gt;&#xA;    &#xA;    &lt;div class=&#34;rb-row&#34;&gt;&lt;span title=&#34;Shared use&#34;&gt;Table (dining) (+2 beauty, ~70 cost)&lt;/span&gt;&lt;input type=&#34;number&#34; min=&#34;0&#34; value=&#34;0&#34; data-beauty=&#34;2&#34; data-cost=&#34;70&#34;&gt;&lt;/div&gt;&#xA;    &#xA;    &lt;div class=&#34;rb-row&#34;&gt;&lt;span title=&#34;Cheap floor boost&#34;&gt;Carpet (per tile) (+2 beauty, ~5 cost)&lt;/span&gt;&lt;input type=&#34;number&#34; min=&#34;0&#34; value=&#34;0&#34; data-beauty=&#34;2&#34; data-cost=&#34;5&#34;&gt;&lt;/div&gt;&#xA;    &#xA;    &lt;div class=&#34;rb-row&#34;&gt;&lt;span title=&#34;Needed for bright&#34;&gt;Light (wall lamp) (+2 beauty, ~25 cost)&lt;/span&gt;&lt;input type=&#34;number&#34; min=&#34;0&#34; value=&#34;0&#34; data-beauty=&#34;2&#34; data-cost=&#34;25&#34;&gt;&lt;/div&gt;&#xA;    &#xA;    &lt;div class=&#34;rb-row&#34;&gt;&lt;span title=&#34;End-game showpiece&#34;&gt;Art statue (masterwork) (+500 beauty, ~1500 cost)&lt;/span&gt;&lt;input type=&#34;number&#34; min=&#34;0&#34; value=&#34;0&#34; data-beauty=&#34;500&#34; data-cost=&#34;1500&#34;&gt;&lt;/div&gt;&#xA;    &#xA;  &lt;/div&gt;&#xA;  &lt;div class=&#34;rb-field&#34;&gt;&#xA;    &lt;label for=&#34;rb-factor&#34;&gt;Room factor&lt;/label&gt;&#xA;    &lt;select id=&#34;rb-factor&#34;&gt;&#xA;      &lt;option value=&#34;5&#34;&gt;Clean room (&amp;#43;1 cleanliness)&lt;/option&gt;&lt;option value=&#34;10&#34;&gt;Large room (20&amp;#43; tiles)&lt;/option&gt;&lt;option value=&#34;-5&#34;&gt;Small cramped room (&amp;lt;10 tiles)&lt;/option&gt;&#xA;    &lt;/select&gt;&#xA;  &lt;/div&gt;&#xA;  &lt;button id=&#34;rb-calc&#34; class=&#34;btn&#34;&gt;Calculate Room Budget&lt;/button&gt;&#xA;  &lt;div class=&#34;rb-result&#34;&gt;&#xA;    &lt;p&gt;&lt;strong&gt;Total beauty:&lt;/strong&gt; &lt;span id=&#34;rb-beauty&#34;&gt;—&lt;/span&gt;&lt;/p&gt;</description>
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