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    <title>Skills on RimWorld Tools — Calculators &amp; Guides</title>
    <link>https://www.rimworldtools.com/tags/skills/</link>
    <description>Recent content in Skills on RimWorld Tools — Calculators &amp; Guides</description>
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      <title>RimWorld Pawn Planner — Build Your Starting Colonists</title>
      <link>https://www.rimworldtools.com/tools/pawn-planner/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.rimworldtools.com/tools/pawn-planner/</guid>
      <description>&lt;p&gt;Use the &lt;strong&gt;RimWorld pawn planner&lt;/strong&gt; to design your starting colonists. Set skill levels, pick up to two traits, and see your build instantly — built for the current &lt;strong&gt;1.6 / Odyssey&lt;/strong&gt; version.&lt;/p&gt;&#xA;&lt;h2&gt;Pawn Planner&lt;/h2&gt;&#xA;&#xA;&#xA;&lt;div class=&#34;pawn-planner&#34; id=&#34;pawn-planner&#34;&gt;&#xA;  &lt;h3&gt;Step 1 — Choose your skills&lt;/h3&gt;&#xA;  &lt;div class=&#34;skill-grid&#34;&gt;&#xA;    &#xA;    &lt;div class=&#34;skill-field&#34;&gt;&#xA;      &lt;label for=&#34;skill-shooting&#34;&gt;Shooting&lt;/label&gt;&#xA;      &lt;input type=&#34;range&#34; id=&#34;skill-shooting&#34; class=&#34;skill-range&#34; data-slug=&#34;shooting&#34; min=&#34;0&#34; max=&#34;20&#34; value=&#34;5&#34;&gt;&#xA;      &lt;span class=&#34;skill-val&#34; data-for=&#34;shooting&#34;&gt;5&lt;/span&gt;&#xA;    &lt;/div&gt;&#xA;    &#xA;    &lt;div class=&#34;skill-field&#34;&gt;&#xA;      &lt;label for=&#34;skill-melee&#34;&gt;Melee&lt;/label&gt;&#xA;      &lt;input type=&#34;range&#34; id=&#34;skill-melee&#34; class=&#34;skill-range&#34; data-slug=&#34;melee&#34; min=&#34;0&#34; max=&#34;20&#34; value=&#34;5&#34;&gt;&#xA;      &lt;span class=&#34;skill-val&#34; data-for=&#34;melee&#34;&gt;5&lt;/span&gt;&#xA;    &lt;/div&gt;&#xA;    &#xA;    &lt;div class=&#34;skill-field&#34;&gt;&#xA;      &lt;label for=&#34;skill-construction&#34;&gt;Construction&lt;/label&gt;&#xA;      &lt;input type=&#34;range&#34; id=&#34;skill-construction&#34; class=&#34;skill-range&#34; data-slug=&#34;construction&#34; min=&#34;0&#34; max=&#34;20&#34; value=&#34;5&#34;&gt;&#xA;      &lt;span class=&#34;skill-val&#34; data-for=&#34;construction&#34;&gt;5&lt;/span&gt;&#xA;    &lt;/div&gt;&#xA;    &#xA;    &lt;div class=&#34;skill-field&#34;&gt;&#xA;      &lt;label for=&#34;skill-mining&#34;&gt;Mining&lt;/label&gt;&#xA;      &lt;input type=&#34;range&#34; id=&#34;skill-mining&#34; class=&#34;skill-range&#34; data-slug=&#34;mining&#34; min=&#34;0&#34; max=&#34;20&#34; value=&#34;5&#34;&gt;&#xA;      &lt;span class=&#34;skill-val&#34; data-for=&#34;mining&#34;&gt;5&lt;/span&gt;&#xA;    &lt;/div&gt;&#xA;    &#xA;    &lt;div class=&#34;skill-field&#34;&gt;&#xA;      &lt;label for=&#34;skill-cooking&#34;&gt;Cooking&lt;/label&gt;&#xA;      &lt;input type=&#34;range&#34; id=&#34;skill-cooking&#34; class=&#34;skill-range&#34; data-slug=&#34;cooking&#34; min=&#34;0&#34; max=&#34;20&#34; value=&#34;5&#34;&gt;&#xA;      &lt;span class=&#34;skill-val&#34; data-for=&#34;cooking&#34;&gt;5&lt;/span&gt;&#xA;    &lt;/div&gt;&#xA;    &#xA;    &lt;div class=&#34;skill-field&#34;&gt;&#xA;      &lt;label for=&#34;skill-plants&#34;&gt;Plants&lt;/label&gt;&#xA;      &lt;input type=&#34;range&#34; id=&#34;skill-plants&#34; class=&#34;skill-range&#34; data-slug=&#34;plants&#34; min=&#34;0&#34; max=&#34;20&#34; value=&#34;5&#34;&gt;&#xA;      &lt;span class=&#34;skill-val&#34; data-for=&#34;plants&#34;&gt;5&lt;/span&gt;&#xA;    &lt;/div&gt;&#xA;    &#xA;    &lt;div class=&#34;skill-field&#34;&gt;&#xA;      &lt;label for=&#34;skill-animals&#34;&gt;Animals&lt;/label&gt;&#xA;      &lt;input type=&#34;range&#34; id=&#34;skill-animals&#34; class=&#34;skill-range&#34; data-slug=&#34;animals&#34; min=&#34;0&#34; max=&#34;20&#34; value=&#34;5&#34;&gt;&#xA;      &lt;span class=&#34;skill-val&#34; data-for=&#34;animals&#34;&gt;5&lt;/span&gt;&#xA;    &lt;/div&gt;&#xA;    &#xA;    &lt;div class=&#34;skill-field&#34;&gt;&#xA;      &lt;label for=&#34;skill-crafting&#34;&gt;Crafting&lt;/label&gt;&#xA;      &lt;input type=&#34;range&#34; id=&#34;skill-crafting&#34; class=&#34;skill-range&#34; data-slug=&#34;crafting&#34; min=&#34;0&#34; max=&#34;20&#34; value=&#34;5&#34;&gt;&#xA;      &lt;span class=&#34;skill-val&#34; data-for=&#34;crafting&#34;&gt;5&lt;/span&gt;&#xA;    &lt;/div&gt;&#xA;    &#xA;    &lt;div class=&#34;skill-field&#34;&gt;&#xA;      &lt;label for=&#34;skill-artistic&#34;&gt;Artistic&lt;/label&gt;&#xA;      &lt;input type=&#34;range&#34; id=&#34;skill-artistic&#34; class=&#34;skill-range&#34; data-slug=&#34;artistic&#34; min=&#34;0&#34; max=&#34;20&#34; value=&#34;5&#34;&gt;&#xA;      &lt;span class=&#34;skill-val&#34; data-for=&#34;artistic&#34;&gt;5&lt;/span&gt;&#xA;    &lt;/div&gt;&#xA;    &#xA;    &lt;div class=&#34;skill-field&#34;&gt;&#xA;      &lt;label for=&#34;skill-medical&#34;&gt;Medical&lt;/label&gt;&#xA;      &lt;input type=&#34;range&#34; id=&#34;skill-medical&#34; class=&#34;skill-range&#34; data-slug=&#34;medical&#34; min=&#34;0&#34; max=&#34;20&#34; value=&#34;5&#34;&gt;&#xA;      &lt;span class=&#34;skill-val&#34; data-for=&#34;medical&#34;&gt;5&lt;/span&gt;&#xA;    &lt;/div&gt;&#xA;    &#xA;    &lt;div class=&#34;skill-field&#34;&gt;&#xA;      &lt;label for=&#34;skill-social&#34;&gt;Social&lt;/label&gt;&#xA;      &lt;input type=&#34;range&#34; id=&#34;skill-social&#34; class=&#34;skill-range&#34; data-slug=&#34;social&#34; min=&#34;0&#34; max=&#34;20&#34; value=&#34;5&#34;&gt;&#xA;      &lt;span class=&#34;skill-val&#34; data-for=&#34;social&#34;&gt;5&lt;/span&gt;&#xA;    &lt;/div&gt;&#xA;    &#xA;    &lt;div class=&#34;skill-field&#34;&gt;&#xA;      &lt;label for=&#34;skill-intellectual&#34;&gt;Intellectual&lt;/label&gt;&#xA;      &lt;input type=&#34;range&#34; id=&#34;skill-intellectual&#34; class=&#34;skill-range&#34; data-slug=&#34;intellectual&#34; min=&#34;0&#34; max=&#34;20&#34; value=&#34;5&#34;&gt;&#xA;      &lt;span class=&#34;skill-val&#34; data-for=&#34;intellectual&#34;&gt;5&lt;/span&gt;&#xA;    &lt;/div&gt;&#xA;    &#xA;  &lt;/div&gt;&#xA;&#xA;  &lt;h3&gt;Step 2 — Pick up to 2 traits&lt;/h3&gt;&#xA;  &lt;div class=&#34;trait-pick-grid&#34;&gt;&#xA;    &#xA;    &lt;label class=&#34;trait-pick&#34;&gt;&#xA;      &lt;input type=&#34;checkbox&#34; class=&#34;trait-pick-check&#34; data-slug=&#34;sanguine&#34;&gt;&#xA;      &lt;span&gt;Sanguine &lt;small&gt;(best)&lt;/small&gt;&lt;/span&gt;&#xA;    &lt;/label&gt;&#xA;    &#xA;    &lt;label class=&#34;trait-pick&#34;&gt;&#xA;      &lt;input type=&#34;checkbox&#34; class=&#34;trait-pick-check&#34; data-slug=&#34;industrious&#34;&gt;&#xA;      &lt;span&gt;Industrious &lt;small&gt;(best)&lt;/small&gt;&lt;/span&gt;&#xA;    &lt;/label&gt;&#xA;    &#xA;    &lt;label class=&#34;trait-pick&#34;&gt;&#xA;      &lt;input type=&#34;checkbox&#34; class=&#34;trait-pick-check&#34; data-slug=&#34;too-smart&#34;&gt;&#xA;      &lt;span&gt;Too Smart &lt;small&gt;(best)&lt;/small&gt;&lt;/span&gt;&#xA;    &lt;/label&gt;&#xA;    &#xA;    &lt;label class=&#34;trait-pick&#34;&gt;&#xA;      &lt;input type=&#34;checkbox&#34; class=&#34;trait-pick-check&#34; data-slug=&#34;brawler&#34;&gt;&#xA;      &lt;span&gt;Brawler &lt;small&gt;(good)&lt;/small&gt;&lt;/span&gt;&#xA;    &lt;/label&gt;&#xA;    &#xA;    &lt;label class=&#34;trait-pick&#34;&gt;&#xA;      &lt;input type=&#34;checkbox&#34; class=&#34;trait-pick-check&#34; data-slug=&#34;jogger&#34;&gt;&#xA;      &lt;span&gt;Jogger &lt;small&gt;(good)&lt;/small&gt;&lt;/span&gt;&#xA;    &lt;/label&gt;&#xA;    &#xA;    &lt;label class=&#34;trait-pick&#34;&gt;&#xA;      &lt;input type=&#34;checkbox&#34; class=&#34;trait-pick-check&#34; data-slug=&#34;night-owl&#34;&gt;&#xA;      &lt;span&gt;Night Owl &lt;small&gt;(good)&lt;/small&gt;&lt;/span&gt;&#xA;    &lt;/label&gt;&#xA;    &#xA;    &lt;label class=&#34;trait-pick&#34;&gt;&#xA;      &lt;input type=&#34;checkbox&#34; class=&#34;trait-pick-check&#34; data-slug=&#34;quick-sleeper&#34;&gt;&#xA;      &lt;span&gt;Quick Sleeper &lt;small&gt;(good)&lt;/small&gt;&lt;/span&gt;&#xA;    &lt;/label&gt;&#xA;    &#xA;    &lt;label class=&#34;trait-pick&#34;&gt;&#xA;      &lt;input type=&#34;checkbox&#34; class=&#34;trait-pick-check&#34; data-slug=&#34;tough&#34;&gt;&#xA;      &lt;span&gt;Tough &lt;small&gt;(good)&lt;/small&gt;&lt;/span&gt;&#xA;    &lt;/label&gt;&#xA;    &#xA;    &lt;label class=&#34;trait-pick&#34;&gt;&#xA;      &lt;input type=&#34;checkbox&#34; class=&#34;trait-pick-check&#34; data-slug=&#34;abrasive&#34;&gt;&#xA;      &lt;span&gt;Abrasive &lt;small&gt;(bad)&lt;/small&gt;&lt;/span&gt;&#xA;    &lt;/label&gt;&#xA;    &#xA;    &lt;label class=&#34;trait-pick&#34;&gt;&#xA;      &lt;input type=&#34;checkbox&#34; class=&#34;trait-pick-check&#34; data-slug=&#34;greedy&#34;&gt;&#xA;      &lt;span&gt;Greedy &lt;small&gt;(bad)&lt;/small&gt;&lt;/span&gt;&#xA;    &lt;/label&gt;&#xA;    &#xA;    &lt;label class=&#34;trait-pick&#34;&gt;&#xA;      &lt;input type=&#34;checkbox&#34; class=&#34;trait-pick-check&#34; data-slug=&#34;jealous&#34;&gt;&#xA;      &lt;span&gt;Jealous &lt;small&gt;(bad)&lt;/small&gt;&lt;/span&gt;&#xA;    &lt;/label&gt;&#xA;    &#xA;    &lt;label class=&#34;trait-pick&#34;&gt;&#xA;      &lt;input type=&#34;checkbox&#34; class=&#34;trait-pick-check&#34; data-slug=&#34;too-slow&#34;&gt;&#xA;      &lt;span&gt;Too Slow &lt;small&gt;(bad)&lt;/small&gt;&lt;/span&gt;&#xA;    &lt;/label&gt;&#xA;    &#xA;    &lt;label class=&#34;trait-pick&#34;&gt;&#xA;      &lt;input type=&#34;checkbox&#34; class=&#34;trait-pick-check&#34; data-slug=&#34;pyro&#34;&gt;&#xA;      &lt;span&gt;Pyromaniac &lt;small&gt;(worst)&lt;/small&gt;&lt;/span&gt;&#xA;    &lt;/label&gt;&#xA;    &#xA;    &lt;label class=&#34;trait-pick&#34;&gt;&#xA;      &lt;input type=&#34;checkbox&#34; class=&#34;trait-pick-check&#34; data-slug=&#34;chemical-interest&#34;&gt;&#xA;      &lt;span&gt;Chemical Interest &lt;small&gt;(worst)&lt;/small&gt;&lt;/span&gt;&#xA;    &lt;/label&gt;&#xA;    &#xA;    &lt;label class=&#34;trait-pick&#34;&gt;&#xA;      &lt;input type=&#34;checkbox&#34; class=&#34;trait-pick-check&#34; data-slug=&#34;wimp&#34;&gt;&#xA;      &lt;span&gt;Wimp &lt;small&gt;(worst)&lt;/small&gt;&lt;/span&gt;&#xA;    &lt;/label&gt;&#xA;    &#xA;    &lt;label class=&#34;trait-pick&#34;&gt;&#xA;      &lt;input type=&#34;checkbox&#34; class=&#34;trait-pick-check&#34; data-slug=&#34;lazy&#34;&gt;&#xA;      &lt;span&gt;Lazy &lt;small&gt;(worst)&lt;/small&gt;&lt;/span&gt;&#xA;    &lt;/label&gt;&#xA;    &#xA;  &lt;/div&gt;&#xA;&#xA;  &lt;h3&gt;Step 3 — Your pawn build&lt;/h3&gt;&#xA;  &lt;div class=&#34;pawn-summary&#34;&gt;&#xA;    &lt;h4&gt;Selected traits&lt;/h4&gt;&#xA;    &lt;ul class=&#34;summary-traits&#34;&gt;&lt;/ul&gt;&#xA;    &lt;h4&gt;Strongest skills&lt;/h4&gt;&#xA;    &lt;ul class=&#34;summary-skills&#34;&gt;&lt;/ul&gt;&#xA;  &lt;/div&gt;&#xA;&lt;/div&gt;&#xA;&lt;script&gt;&#xA;(function(){&#xA;  var root = document.getElementById(&#39;pawn-planner&#39;);&#xA;  var ranges = root.querySelectorAll(&#39;.skill-range&#39;);&#xA;  var checks = root.querySelectorAll(&#39;.trait-pick-check&#39;);&#xA;  var sTraits = root.querySelector(&#39;.summary-traits&#39;);&#xA;  var sSkills = root.querySelector(&#39;.summary-skills&#39;);&#xA;&#xA;  ranges.forEach(function(r){&#xA;    r.addEventListener(&#39;input&#39;, function(){&#xA;      root.querySelector(&#39;[data-for=&#34;&#39;+r.dataset.slug+&#39;&#34;]&#39;).textContent = r.value;&#xA;      updateSummary();&#xA;    });&#xA;  });&#xA;  checks.forEach(function(c){&#xA;    c.addEventListener(&#39;change&#39;, function(){&#xA;      &#xA;      var sel = root.querySelectorAll(&#39;.trait-pick-check:checked&#39;);&#xA;      if(sel.length &gt; 2 &amp;&amp; c.checked){ c.checked = false; }&#xA;      updateSummary();&#xA;    });&#xA;  });&#xA;&#xA;  function updateSummary(){&#xA;    sTraits.innerHTML = &#39;&#39;;&#xA;    root.querySelectorAll(&#39;.trait-pick-check:checked&#39;).forEach(function(c){&#xA;      var li = document.createElement(&#39;li&#39;);&#xA;      li.textContent = c.dataset.slug;&#xA;      sTraits.appendChild(li);&#xA;    });&#xA;    sSkills.innerHTML = &#39;&#39;;&#xA;    var top = [];&#xA;    ranges.forEach(function(r){&#xA;      top.push({ slug: r.dataset.slug, val: parseInt(r.value,10) });&#xA;    });&#xA;    top.sort(function(a,b){ return b.val - a.val; });&#xA;    top.slice(0,3).forEach(function(t){&#xA;      if(t.val &gt; 0){&#xA;        var li = document.createElement(&#39;li&#39;);&#xA;        li.textContent = t.slug + &#39; (&#39; + t.val + &#39;)&#39;;&#xA;        sSkills.appendChild(li);&#xA;      }&#xA;    });&#xA;  }&#xA;  updateSummary();&#xA;})();&#xA;&lt;/script&gt;&#xA;&#xA;&lt;h2&gt;What Makes a Good Starting Colonist?&lt;/h2&gt;&#xA;&lt;p&gt;A strong colony start needs a balanced crew: one dedicated &lt;strong&gt;cook/doctor&lt;/strong&gt;, one &lt;strong&gt;builder/miner&lt;/strong&gt;, and one &lt;strong&gt;researcher/grower&lt;/strong&gt;. Look for traits that boost work speed (&lt;strong&gt;Industrious&lt;/strong&gt;) or mood stability (&lt;strong&gt;Sanguine&lt;/strong&gt;).&lt;/p&gt;</description>
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    <item>
      <title>RimWorld Skills List — All Skills Explained (1.6 &amp; Odyssey)</title>
      <link>https://www.rimworldtools.com/databases/skills/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.rimworldtools.com/databases/skills/</guid>
      <description>&lt;p&gt;RimWorld colonists have &lt;strong&gt;12 skills&lt;/strong&gt;. Each affects how fast and how well they perform a type of work. This guide explains each skill for the current &lt;strong&gt;1.6 / Odyssey&lt;/strong&gt; version.&lt;/p&gt;&#xA;&lt;h2&gt;All RimWorld Skills&lt;/h2&gt;&#xA;&lt;table&gt;&#xA;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Skill&lt;/th&gt;&lt;th&gt;What it does&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&#xA;&lt;tbody&gt;&#xA;&lt;tr&gt;&lt;td&gt;Shooting&lt;/td&gt;&lt;td&gt;Ranged weapon accuracy.&lt;/td&gt;&lt;/tr&gt;&#xA;&lt;tr&gt;&lt;td&gt;Melee&lt;/td&gt;&lt;td&gt;Close combat and melee weapon crafting.&lt;/td&gt;&lt;/tr&gt;&#xA;&lt;tr&gt;&lt;td&gt;Construction&lt;/td&gt;&lt;td&gt;Building speed and quality.&lt;/td&gt;&lt;/tr&gt;&#xA;&lt;tr&gt;&lt;td&gt;Mining&lt;/td&gt;&lt;td&gt;Rock mining and digging speed.&lt;/td&gt;&lt;/tr&gt;&#xA;&lt;tr&gt;&lt;td&gt;Cooking&lt;/td&gt;&lt;td&gt;Meal prep speed and food-poisoning avoidance.&lt;/td&gt;&lt;/tr&gt;&#xA;&lt;tr&gt;&lt;td&gt;Plants&lt;/td&gt;&lt;td&gt;Growing, sowing and harvesting crops.&lt;/td&gt;&lt;/tr&gt;&#xA;&lt;tr&gt;&lt;td&gt;Animals&lt;/td&gt;&lt;td&gt;Taming and handling animals.&lt;/td&gt;&lt;/tr&gt;&#xA;&lt;tr&gt;&lt;td&gt;Crafting&lt;/td&gt;&lt;td&gt;Quality of crafted weapons, armor and apparel.&lt;/td&gt;&lt;/tr&gt;&#xA;&lt;tr&gt;&lt;td&gt;Artistic&lt;/td&gt;&lt;td&gt;Quality of sculptures and art.&lt;/td&gt;&lt;/tr&gt;&#xA;&lt;tr&gt;&lt;td&gt;Medical&lt;/td&gt;&lt;td&gt;Treatment and surgery success.&lt;/td&gt;&lt;/tr&gt;&#xA;&lt;tr&gt;&lt;td&gt;Social&lt;/td&gt;&lt;td&gt;Recruitment, trade and social interactions.&lt;/td&gt;&lt;/tr&gt;&#xA;&lt;tr&gt;&lt;td&gt;Intellectual&lt;/td&gt;&lt;td&gt;Research speed.&lt;/td&gt;&lt;/tr&gt;&#xA;&lt;/tbody&gt;&#xA;&lt;/table&gt;&#xA;&lt;h2&gt;Skills &amp; Passions&lt;/h2&gt;&#xA;&lt;p&gt;Each skill has a passion level: none, minor (one flame) or major (two flames). Passions boost the speed multiplier and how quickly a colonist learns. A colonist with a major passion in a skill grows it much faster.&lt;/p&gt;</description>
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