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    <title>Start on RimWorld Tools — Calculators &amp; Guides</title>
    <link>https://www.rimworldtools.com/tags/start/</link>
    <description>Recent content in Start on RimWorld Tools — Calculators &amp; Guides</description>
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    <language>en-us</language>
    <copyright>© 2026 RimWorld Tools · Fan site, not affiliated with Ludeon Studios · Powered by fansweb</copyright>
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    <item>
      <title>Générateur de Départ RimWorld — Colons de Départ &amp; Traits (1.6 &amp; Odyssey)</title>
      <link>https://www.rimworldtools.com/fr/tools/start-randomizer/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.rimworldtools.com/fr/tools/start-randomizer/</guid>
      <description>&lt;p&gt;Utilisez le &lt;strong&gt;générateur de départ RimWorld&lt;/strong&gt; pour générer des colons de départ avec des traits, passions et passés aléatoires — pour la version actuelle &lt;strong&gt;1.6 / Odyssey&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;h2&gt;Générateur de Colons de Départ&lt;/h2&gt;&#xA;&#xA;&lt;div class=&#34;start-randomizer&#34; id=&#34;start-randomizer&#34;&gt;&#xA;  &lt;h3&gt;Generate a random colony start&lt;/h3&gt;&#xA;  &lt;p class=&#34;controls&#34;&gt;&lt;button id=&#34;rz-roll&#34; class=&#34;btn&#34;&gt;🎲 Roll Random Start&lt;/button&gt;&lt;/p&gt;&#xA;  &lt;div class=&#34;rz-result&#34;&gt;&#xA;    &lt;p&gt;&lt;strong&gt;Scenario:&lt;/strong&gt; &lt;span id=&#34;rz-scenario&#34;&gt;—&lt;/span&gt;&lt;/p&gt;&#xA;    &lt;p&gt;&lt;strong&gt;Biome:&lt;/strong&gt; &lt;span id=&#34;rz-biome&#34;&gt;—&lt;/span&gt;&lt;/p&gt;&#xA;    &lt;p&gt;&lt;strong&gt;Difficulty hint:&lt;/strong&gt; &lt;span id=&#34;rz-diff&#34;&gt;—&lt;/span&gt;&lt;/p&gt;&#xA;  &lt;/div&gt;&#xA;&#xA;  &lt;h3&gt;Recommended starting traits&lt;/h3&gt;&#xA;  &lt;table class=&#34;rz-traits&#34;&gt;&#xA;    &lt;thead&gt;&lt;tr&gt;&lt;th&gt;Traits&lt;/th&gt;&lt;th&gt;Role&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&#xA;    &lt;tbody&gt;&#xA;      &#xA;      &lt;tr&gt;&lt;td&gt;Sanguine &amp;#43; Industrious&lt;/td&gt;&lt;td&gt;Balanced all-rounder&lt;/td&gt;&lt;/tr&gt;&#xA;      &#xA;      &lt;tr&gt;&lt;td&gt;Tough &amp;#43; Brawler&lt;/td&gt;&lt;td&gt;Frontline fighter&lt;/td&gt;&lt;/tr&gt;&#xA;      &#xA;      &lt;tr&gt;&lt;td&gt;Too Smart &amp;#43; Quick Sleeper&lt;/td&gt;&lt;td&gt;Dedicated researcher&lt;/td&gt;&lt;/tr&gt;&#xA;      &#xA;      &lt;tr&gt;&lt;td&gt;Jogger &amp;#43; Sanguine&lt;/td&gt;&lt;td&gt;Scout / hauler&lt;/td&gt;&lt;/tr&gt;&#xA;      &#xA;      &lt;tr&gt;&lt;td&gt;Industrious &amp;#43; Quick Sleeper&lt;/td&gt;&lt;td&gt;High productivity builder&lt;/td&gt;&lt;/tr&gt;&#xA;      &#xA;    &lt;/tbody&gt;&#xA;  &lt;/table&gt;&#xA;&lt;/div&gt;&#xA;&lt;script&gt;&#xA;(function(){&#xA;  var root = document.getElementById(&#39;start-randomizer&#39;);&#xA;  var btn = root.querySelector(&#39;#rz-roll&#39;);&#xA;  var elS = root.querySelector(&#39;#rz-scenario&#39;);&#xA;  var elB = root.querySelector(&#39;#rz-biome&#39;);&#xA;  var elD = root.querySelector(&#39;#rz-diff&#39;);&#xA;&#xA;  var scenarios = &#34;[{\&#34;desc\&#34;:\&#34;Three survivors from a crashed ship. Balanced start, most common.\&#34;,\&#34;name\&#34;:\&#34;Crashlanded\&#34;},{\&#34;desc\&#34;:\&#34;One survivor, high starting wealth. Fast start, more danger.\&#34;,\&#34;name\&#34;:\&#34;Rich Explorer\&#34;},{\&#34;desc\&#34;:\&#34;One naked survivor. Extreme difficulty, highest challenge.\&#34;,\&#34;name\&#34;:\&#34;Naked Brutality\&#34;},{\&#34;desc\&#34;:\&#34;Five tribals, low tech. Large crew, slow research.\&#34;,\&#34;name\&#34;:\&#34;Lost Tribe\&#34;},{\&#34;desc\&#34;:\&#34;Start with a mechanitor and a mech. Requires Biotech DLC.\&#34;,\&#34;name\&#34;:\&#34;Mechanitor\&#34;}]&#34;;&#xA;  var biomes = &#34;[{\&#34;difficulty\&#34;:1,\&#34;name\&#34;:\&#34;Temperate Forest\&#34;,\&#34;temp\&#34;:\&#34;Mild, four seasons\&#34;},{\&#34;difficulty\&#34;:2,\&#34;name\&#34;:\&#34;Boreal Forest\&#34;,\&#34;temp\&#34;:\&#34;Cold winters, short growing season\&#34;},{\&#34;difficulty\&#34;:2,\&#34;name\&#34;:\&#34;Tropical Rainforest\&#34;,\&#34;temp\&#34;:\&#34;Hot, wet, year-round growing\&#34;},{\&#34;difficulty\&#34;:2,\&#34;name\&#34;:\&#34;Arid Shrubland\&#34;,\&#34;temp\&#34;:\&#34;Hot, dry, sparse trees\&#34;},{\&#34;difficulty\&#34;:3,\&#34;name\&#34;:\&#34;Desert\&#34;,\&#34;temp\&#34;:\&#34;Very hot, no trees, little water\&#34;},{\&#34;difficulty\&#34;:3,\&#34;name\&#34;:\&#34;Tundra\&#34;,\&#34;temp\&#34;:\&#34;Cold year-round, very short growing season\&#34;},{\&#34;difficulty\&#34;:4,\&#34;name\&#34;:\&#34;Ice Sheet\&#34;,\&#34;temp\&#34;:\&#34;Extreme cold, nearly no life\&#34;}]&#34;;&#xA;&#xA;  function roll(){&#xA;    var s = scenarios[Math.floor(Math.random()*scenarios.length)];&#xA;    var b = biomes[Math.floor(Math.random()*biomes.length)];&#xA;    elS.textContent = s.name + &#39; — &#39; + s.desc;&#xA;    elB.textContent = b.name + &#39; (&#39; + b.temp + &#39;)&#39;;&#xA;    elD.textContent = &#39;Difficulty &#39; + b.difficulty + &#39;/4&#39;;&#xA;  }&#xA;  btn.addEventListener(&#39;click&#39;, roll);&#xA;  roll();&#xA;})();&#xA;&lt;/script&gt;&#xA;&#xA;&lt;h2&gt;Construire une équipe de départ solide&lt;/h2&gt;&#xA;&lt;p&gt;Un bon départ a besoin : d&#39;un &lt;strong&gt;constructeur&lt;/strong&gt; (construction), d&#39;un &lt;strong&gt;médecin&lt;/strong&gt; (médecine) et d&#39;un &lt;strong&gt;chasseur&lt;/strong&gt; (tir). Combinez les passions avec des traits forts comme &lt;strong&gt;Tough&lt;/strong&gt; ou &lt;strong&gt;Industrious&lt;/strong&gt;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>RimWorld Colony Start Randomizer — Random Scenarios &amp; Biomes</title>
      <link>https://www.rimworldtools.com/tools/start-randomizer/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.rimworldtools.com/tools/start-randomizer/</guid>
      <description>&lt;p&gt;Use the &lt;strong&gt;RimWorld colony start randomizer&lt;/strong&gt; to shake up your next playthrough. Roll a random scenario and biome, then check recommended starting traits — built for the current &lt;strong&gt;1.6 / Odyssey&lt;/strong&gt; version.&lt;/p&gt;&#xA;&lt;h2&gt;Colony Start Randomizer&lt;/h2&gt;&#xA;&#xA;&lt;div class=&#34;start-randomizer&#34; id=&#34;start-randomizer&#34;&gt;&#xA;  &lt;h3&gt;Generate a random colony start&lt;/h3&gt;&#xA;  &lt;p class=&#34;controls&#34;&gt;&lt;button id=&#34;rz-roll&#34; class=&#34;btn&#34;&gt;🎲 Roll Random Start&lt;/button&gt;&lt;/p&gt;&#xA;  &lt;div class=&#34;rz-result&#34;&gt;&#xA;    &lt;p&gt;&lt;strong&gt;Scenario:&lt;/strong&gt; &lt;span id=&#34;rz-scenario&#34;&gt;—&lt;/span&gt;&lt;/p&gt;&#xA;    &lt;p&gt;&lt;strong&gt;Biome:&lt;/strong&gt; &lt;span id=&#34;rz-biome&#34;&gt;—&lt;/span&gt;&lt;/p&gt;&#xA;    &lt;p&gt;&lt;strong&gt;Difficulty hint:&lt;/strong&gt; &lt;span id=&#34;rz-diff&#34;&gt;—&lt;/span&gt;&lt;/p&gt;&#xA;  &lt;/div&gt;&#xA;&#xA;  &lt;h3&gt;Recommended starting traits&lt;/h3&gt;&#xA;  &lt;table class=&#34;rz-traits&#34;&gt;&#xA;    &lt;thead&gt;&lt;tr&gt;&lt;th&gt;Traits&lt;/th&gt;&lt;th&gt;Role&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&#xA;    &lt;tbody&gt;&#xA;      &#xA;      &lt;tr&gt;&lt;td&gt;Sanguine &amp;#43; Industrious&lt;/td&gt;&lt;td&gt;Balanced all-rounder&lt;/td&gt;&lt;/tr&gt;&#xA;      &#xA;      &lt;tr&gt;&lt;td&gt;Tough &amp;#43; Brawler&lt;/td&gt;&lt;td&gt;Frontline fighter&lt;/td&gt;&lt;/tr&gt;&#xA;      &#xA;      &lt;tr&gt;&lt;td&gt;Too Smart &amp;#43; Quick Sleeper&lt;/td&gt;&lt;td&gt;Dedicated researcher&lt;/td&gt;&lt;/tr&gt;&#xA;      &#xA;      &lt;tr&gt;&lt;td&gt;Jogger &amp;#43; Sanguine&lt;/td&gt;&lt;td&gt;Scout / hauler&lt;/td&gt;&lt;/tr&gt;&#xA;      &#xA;      &lt;tr&gt;&lt;td&gt;Industrious &amp;#43; Quick Sleeper&lt;/td&gt;&lt;td&gt;High productivity builder&lt;/td&gt;&lt;/tr&gt;&#xA;      &#xA;    &lt;/tbody&gt;&#xA;  &lt;/table&gt;&#xA;&lt;/div&gt;&#xA;&lt;script&gt;&#xA;(function(){&#xA;  var root = document.getElementById(&#39;start-randomizer&#39;);&#xA;  var btn = root.querySelector(&#39;#rz-roll&#39;);&#xA;  var elS = root.querySelector(&#39;#rz-scenario&#39;);&#xA;  var elB = root.querySelector(&#39;#rz-biome&#39;);&#xA;  var elD = root.querySelector(&#39;#rz-diff&#39;);&#xA;&#xA;  var scenarios = &#34;[{\&#34;desc\&#34;:\&#34;Three survivors from a crashed ship. Balanced start, most common.\&#34;,\&#34;name\&#34;:\&#34;Crashlanded\&#34;},{\&#34;desc\&#34;:\&#34;One survivor, high starting wealth. Fast start, more danger.\&#34;,\&#34;name\&#34;:\&#34;Rich Explorer\&#34;},{\&#34;desc\&#34;:\&#34;One naked survivor. Extreme difficulty, highest challenge.\&#34;,\&#34;name\&#34;:\&#34;Naked Brutality\&#34;},{\&#34;desc\&#34;:\&#34;Five tribals, low tech. Large crew, slow research.\&#34;,\&#34;name\&#34;:\&#34;Lost Tribe\&#34;},{\&#34;desc\&#34;:\&#34;Start with a mechanitor and a mech. Requires Biotech DLC.\&#34;,\&#34;name\&#34;:\&#34;Mechanitor\&#34;}]&#34;;&#xA;  var biomes = &#34;[{\&#34;difficulty\&#34;:1,\&#34;name\&#34;:\&#34;Temperate Forest\&#34;,\&#34;temp\&#34;:\&#34;Mild, four seasons\&#34;},{\&#34;difficulty\&#34;:2,\&#34;name\&#34;:\&#34;Boreal Forest\&#34;,\&#34;temp\&#34;:\&#34;Cold winters, short growing season\&#34;},{\&#34;difficulty\&#34;:2,\&#34;name\&#34;:\&#34;Tropical Rainforest\&#34;,\&#34;temp\&#34;:\&#34;Hot, wet, year-round growing\&#34;},{\&#34;difficulty\&#34;:2,\&#34;name\&#34;:\&#34;Arid Shrubland\&#34;,\&#34;temp\&#34;:\&#34;Hot, dry, sparse trees\&#34;},{\&#34;difficulty\&#34;:3,\&#34;name\&#34;:\&#34;Desert\&#34;,\&#34;temp\&#34;:\&#34;Very hot, no trees, little water\&#34;},{\&#34;difficulty\&#34;:3,\&#34;name\&#34;:\&#34;Tundra\&#34;,\&#34;temp\&#34;:\&#34;Cold year-round, very short growing season\&#34;},{\&#34;difficulty\&#34;:4,\&#34;name\&#34;:\&#34;Ice Sheet\&#34;,\&#34;temp\&#34;:\&#34;Extreme cold, nearly no life\&#34;}]&#34;;&#xA;&#xA;  function roll(){&#xA;    var s = scenarios[Math.floor(Math.random()*scenarios.length)];&#xA;    var b = biomes[Math.floor(Math.random()*biomes.length)];&#xA;    elS.textContent = s.name + &#39; — &#39; + s.desc;&#xA;    elB.textContent = b.name + &#39; (&#39; + b.temp + &#39;)&#39;;&#xA;    elD.textContent = &#39;Difficulty &#39; + b.difficulty + &#39;/4&#39;;&#xA;  }&#xA;  btn.addEventListener(&#39;click&#39;, roll);&#xA;  roll();&#xA;})();&#xA;&lt;/script&gt;&#xA;&#xA;&lt;h2&gt;How to Choose a Colony Start&lt;/h2&gt;&#xA;&lt;p&gt;New players should start with &lt;strong&gt;Crashlanded&lt;/strong&gt; in a &lt;strong&gt;Temperate Forest&lt;/strong&gt; — the most forgiving combo. For a challenge, try &lt;strong&gt;Naked Brutality&lt;/strong&gt; or an &lt;strong&gt;Ice Sheet&lt;/strong&gt; start.&lt;/p&gt;</description>
    </item>
    <item>
      <title>RimWorld Start-Randomizer — Startkolonisten &amp; Eigenschaften (1.6 &amp; Odyssey)</title>
      <link>https://www.rimworldtools.com/de/tools/start-randomizer/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.rimworldtools.com/de/tools/start-randomizer/</guid>
      <description>&lt;p&gt;Nutze den &lt;strong&gt;RimWorld Start-Randomizer&lt;/strong&gt;, um Startkolonisten mit zufälligen Eigenschaften, Leidenschaften und Hintergründen zu generieren — für die aktuelle &lt;strong&gt;1.6 / Odyssey&lt;/strong&gt;-Version.&lt;/p&gt;&#xA;&lt;h2&gt;Startkolonisten Randomizer&lt;/h2&gt;&#xA;&#xA;&lt;div class=&#34;start-randomizer&#34; id=&#34;start-randomizer&#34;&gt;&#xA;  &lt;h3&gt;Generate a random colony start&lt;/h3&gt;&#xA;  &lt;p class=&#34;controls&#34;&gt;&lt;button id=&#34;rz-roll&#34; class=&#34;btn&#34;&gt;🎲 Roll Random Start&lt;/button&gt;&lt;/p&gt;&#xA;  &lt;div class=&#34;rz-result&#34;&gt;&#xA;    &lt;p&gt;&lt;strong&gt;Scenario:&lt;/strong&gt; &lt;span id=&#34;rz-scenario&#34;&gt;—&lt;/span&gt;&lt;/p&gt;&#xA;    &lt;p&gt;&lt;strong&gt;Biome:&lt;/strong&gt; &lt;span id=&#34;rz-biome&#34;&gt;—&lt;/span&gt;&lt;/p&gt;&#xA;    &lt;p&gt;&lt;strong&gt;Difficulty hint:&lt;/strong&gt; &lt;span id=&#34;rz-diff&#34;&gt;—&lt;/span&gt;&lt;/p&gt;&#xA;  &lt;/div&gt;&#xA;&#xA;  &lt;h3&gt;Recommended starting traits&lt;/h3&gt;&#xA;  &lt;table class=&#34;rz-traits&#34;&gt;&#xA;    &lt;thead&gt;&lt;tr&gt;&lt;th&gt;Traits&lt;/th&gt;&lt;th&gt;Role&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&#xA;    &lt;tbody&gt;&#xA;      &#xA;      &lt;tr&gt;&lt;td&gt;Sanguine &amp;#43; Industrious&lt;/td&gt;&lt;td&gt;Balanced all-rounder&lt;/td&gt;&lt;/tr&gt;&#xA;      &#xA;      &lt;tr&gt;&lt;td&gt;Tough &amp;#43; Brawler&lt;/td&gt;&lt;td&gt;Frontline fighter&lt;/td&gt;&lt;/tr&gt;&#xA;      &#xA;      &lt;tr&gt;&lt;td&gt;Too Smart &amp;#43; Quick Sleeper&lt;/td&gt;&lt;td&gt;Dedicated researcher&lt;/td&gt;&lt;/tr&gt;&#xA;      &#xA;      &lt;tr&gt;&lt;td&gt;Jogger &amp;#43; Sanguine&lt;/td&gt;&lt;td&gt;Scout / hauler&lt;/td&gt;&lt;/tr&gt;&#xA;      &#xA;      &lt;tr&gt;&lt;td&gt;Industrious &amp;#43; Quick Sleeper&lt;/td&gt;&lt;td&gt;High productivity builder&lt;/td&gt;&lt;/tr&gt;&#xA;      &#xA;    &lt;/tbody&gt;&#xA;  &lt;/table&gt;&#xA;&lt;/div&gt;&#xA;&lt;script&gt;&#xA;(function(){&#xA;  var root = document.getElementById(&#39;start-randomizer&#39;);&#xA;  var btn = root.querySelector(&#39;#rz-roll&#39;);&#xA;  var elS = root.querySelector(&#39;#rz-scenario&#39;);&#xA;  var elB = root.querySelector(&#39;#rz-biome&#39;);&#xA;  var elD = root.querySelector(&#39;#rz-diff&#39;);&#xA;&#xA;  var scenarios = &#34;[{\&#34;desc\&#34;:\&#34;Three survivors from a crashed ship. Balanced start, most common.\&#34;,\&#34;name\&#34;:\&#34;Crashlanded\&#34;},{\&#34;desc\&#34;:\&#34;One survivor, high starting wealth. Fast start, more danger.\&#34;,\&#34;name\&#34;:\&#34;Rich Explorer\&#34;},{\&#34;desc\&#34;:\&#34;One naked survivor. Extreme difficulty, highest challenge.\&#34;,\&#34;name\&#34;:\&#34;Naked Brutality\&#34;},{\&#34;desc\&#34;:\&#34;Five tribals, low tech. Large crew, slow research.\&#34;,\&#34;name\&#34;:\&#34;Lost Tribe\&#34;},{\&#34;desc\&#34;:\&#34;Start with a mechanitor and a mech. Requires Biotech DLC.\&#34;,\&#34;name\&#34;:\&#34;Mechanitor\&#34;}]&#34;;&#xA;  var biomes = &#34;[{\&#34;difficulty\&#34;:1,\&#34;name\&#34;:\&#34;Temperate Forest\&#34;,\&#34;temp\&#34;:\&#34;Mild, four seasons\&#34;},{\&#34;difficulty\&#34;:2,\&#34;name\&#34;:\&#34;Boreal Forest\&#34;,\&#34;temp\&#34;:\&#34;Cold winters, short growing season\&#34;},{\&#34;difficulty\&#34;:2,\&#34;name\&#34;:\&#34;Tropical Rainforest\&#34;,\&#34;temp\&#34;:\&#34;Hot, wet, year-round growing\&#34;},{\&#34;difficulty\&#34;:2,\&#34;name\&#34;:\&#34;Arid Shrubland\&#34;,\&#34;temp\&#34;:\&#34;Hot, dry, sparse trees\&#34;},{\&#34;difficulty\&#34;:3,\&#34;name\&#34;:\&#34;Desert\&#34;,\&#34;temp\&#34;:\&#34;Very hot, no trees, little water\&#34;},{\&#34;difficulty\&#34;:3,\&#34;name\&#34;:\&#34;Tundra\&#34;,\&#34;temp\&#34;:\&#34;Cold year-round, very short growing season\&#34;},{\&#34;difficulty\&#34;:4,\&#34;name\&#34;:\&#34;Ice Sheet\&#34;,\&#34;temp\&#34;:\&#34;Extreme cold, nearly no life\&#34;}]&#34;;&#xA;&#xA;  function roll(){&#xA;    var s = scenarios[Math.floor(Math.random()*scenarios.length)];&#xA;    var b = biomes[Math.floor(Math.random()*biomes.length)];&#xA;    elS.textContent = s.name + &#39; — &#39; + s.desc;&#xA;    elB.textContent = b.name + &#39; (&#39; + b.temp + &#39;)&#39;;&#xA;    elD.textContent = &#39;Difficulty &#39; + b.difficulty + &#39;/4&#39;;&#xA;  }&#xA;  btn.addEventListener(&#39;click&#39;, roll);&#xA;  roll();&#xA;})();&#xA;&lt;/script&gt;&#xA;&#xA;&lt;h2&gt;Ein starkes Startteam bauen&lt;/h2&gt;&#xA;&lt;p&gt;Ein guter Start braucht: &lt;strong&gt;Bauboom-Typ&lt;/strong&gt; (Konstruktion), &lt;strong&gt;Arzt&lt;/strong&gt; (Medizin) und &lt;strong&gt;Jäger&lt;/strong&gt; (Schießen). Kombiniere Leidenschaften mit passenden Eigenschaften wie &lt;strong&gt;Tough&lt;/strong&gt; oder &lt;strong&gt;Industrious&lt;/strong&gt;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>环世界开局随机生成器 — 殖民者与初始装备（1.6 与 Odyssey）</title>
      <link>https://www.rimworldtools.com/zh-hans/tools/start-randomizer/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.rimworldtools.com/zh-hans/tools/start-randomizer/</guid>
      <description>&lt;p&gt;使用&lt;strong&gt;环世界开局随机生成器&lt;/strong&gt;，生成随机开局殖民者组合——适用于当前 &lt;strong&gt;1.6 与 Odyssey&lt;/strong&gt; 版本。&lt;/p&gt;&#xA;&lt;h2&gt;开局随机生成器&lt;/h2&gt;&#xA;&#xA;&lt;div class=&#34;start-randomizer&#34; id=&#34;start-randomizer&#34;&gt;&#xA;  &lt;h3&gt;Generate a random colony start&lt;/h3&gt;&#xA;  &lt;p class=&#34;controls&#34;&gt;&lt;button id=&#34;rz-roll&#34; class=&#34;btn&#34;&gt;🎲 Roll Random Start&lt;/button&gt;&lt;/p&gt;&#xA;  &lt;div class=&#34;rz-result&#34;&gt;&#xA;    &lt;p&gt;&lt;strong&gt;Scenario:&lt;/strong&gt; &lt;span id=&#34;rz-scenario&#34;&gt;—&lt;/span&gt;&lt;/p&gt;&#xA;    &lt;p&gt;&lt;strong&gt;Biome:&lt;/strong&gt; &lt;span id=&#34;rz-biome&#34;&gt;—&lt;/span&gt;&lt;/p&gt;&#xA;    &lt;p&gt;&lt;strong&gt;Difficulty hint:&lt;/strong&gt; &lt;span id=&#34;rz-diff&#34;&gt;—&lt;/span&gt;&lt;/p&gt;&#xA;  &lt;/div&gt;&#xA;&#xA;  &lt;h3&gt;Recommended starting traits&lt;/h3&gt;&#xA;  &lt;table class=&#34;rz-traits&#34;&gt;&#xA;    &lt;thead&gt;&lt;tr&gt;&lt;th&gt;Traits&lt;/th&gt;&lt;th&gt;Role&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&#xA;    &lt;tbody&gt;&#xA;      &#xA;      &lt;tr&gt;&lt;td&gt;Sanguine &amp;#43; Industrious&lt;/td&gt;&lt;td&gt;Balanced all-rounder&lt;/td&gt;&lt;/tr&gt;&#xA;      &#xA;      &lt;tr&gt;&lt;td&gt;Tough &amp;#43; Brawler&lt;/td&gt;&lt;td&gt;Frontline fighter&lt;/td&gt;&lt;/tr&gt;&#xA;      &#xA;      &lt;tr&gt;&lt;td&gt;Too Smart &amp;#43; Quick Sleeper&lt;/td&gt;&lt;td&gt;Dedicated researcher&lt;/td&gt;&lt;/tr&gt;&#xA;      &#xA;      &lt;tr&gt;&lt;td&gt;Jogger &amp;#43; Sanguine&lt;/td&gt;&lt;td&gt;Scout / hauler&lt;/td&gt;&lt;/tr&gt;&#xA;      &#xA;      &lt;tr&gt;&lt;td&gt;Industrious &amp;#43; Quick Sleeper&lt;/td&gt;&lt;td&gt;High productivity builder&lt;/td&gt;&lt;/tr&gt;&#xA;      &#xA;    &lt;/tbody&gt;&#xA;  &lt;/table&gt;&#xA;&lt;/div&gt;&#xA;&lt;script&gt;&#xA;(function(){&#xA;  var root = document.getElementById(&#39;start-randomizer&#39;);&#xA;  var btn = root.querySelector(&#39;#rz-roll&#39;);&#xA;  var elS = root.querySelector(&#39;#rz-scenario&#39;);&#xA;  var elB = root.querySelector(&#39;#rz-biome&#39;);&#xA;  var elD = root.querySelector(&#39;#rz-diff&#39;);&#xA;&#xA;  var scenarios = &#34;[{\&#34;desc\&#34;:\&#34;Three survivors from a crashed ship. Balanced start, most common.\&#34;,\&#34;name\&#34;:\&#34;Crashlanded\&#34;},{\&#34;desc\&#34;:\&#34;One survivor, high starting wealth. Fast start, more danger.\&#34;,\&#34;name\&#34;:\&#34;Rich Explorer\&#34;},{\&#34;desc\&#34;:\&#34;One naked survivor. Extreme difficulty, highest challenge.\&#34;,\&#34;name\&#34;:\&#34;Naked Brutality\&#34;},{\&#34;desc\&#34;:\&#34;Five tribals, low tech. Large crew, slow research.\&#34;,\&#34;name\&#34;:\&#34;Lost Tribe\&#34;},{\&#34;desc\&#34;:\&#34;Start with a mechanitor and a mech. Requires Biotech DLC.\&#34;,\&#34;name\&#34;:\&#34;Mechanitor\&#34;}]&#34;;&#xA;  var biomes = &#34;[{\&#34;difficulty\&#34;:1,\&#34;name\&#34;:\&#34;Temperate Forest\&#34;,\&#34;temp\&#34;:\&#34;Mild, four seasons\&#34;},{\&#34;difficulty\&#34;:2,\&#34;name\&#34;:\&#34;Boreal Forest\&#34;,\&#34;temp\&#34;:\&#34;Cold winters, short growing season\&#34;},{\&#34;difficulty\&#34;:2,\&#34;name\&#34;:\&#34;Tropical Rainforest\&#34;,\&#34;temp\&#34;:\&#34;Hot, wet, year-round growing\&#34;},{\&#34;difficulty\&#34;:2,\&#34;name\&#34;:\&#34;Arid Shrubland\&#34;,\&#34;temp\&#34;:\&#34;Hot, dry, sparse trees\&#34;},{\&#34;difficulty\&#34;:3,\&#34;name\&#34;:\&#34;Desert\&#34;,\&#34;temp\&#34;:\&#34;Very hot, no trees, little water\&#34;},{\&#34;difficulty\&#34;:3,\&#34;name\&#34;:\&#34;Tundra\&#34;,\&#34;temp\&#34;:\&#34;Cold year-round, very short growing season\&#34;},{\&#34;difficulty\&#34;:4,\&#34;name\&#34;:\&#34;Ice Sheet\&#34;,\&#34;temp\&#34;:\&#34;Extreme cold, nearly no life\&#34;}]&#34;;&#xA;&#xA;  function roll(){&#xA;    var s = scenarios[Math.floor(Math.random()*scenarios.length)];&#xA;    var b = biomes[Math.floor(Math.random()*biomes.length)];&#xA;    elS.textContent = s.name + &#39; — &#39; + s.desc;&#xA;    elB.textContent = b.name + &#39; (&#39; + b.temp + &#39;)&#39;;&#xA;    elD.textContent = &#39;Difficulty &#39; + b.difficulty + &#39;/4&#39;;&#xA;  }&#xA;  btn.addEventListener(&#39;click&#39;, roll);&#xA;  roll();&#xA;})();&#xA;&lt;/script&gt;&#xA;&#xA;&lt;h2&gt;开局团队怎么选？&lt;/h2&gt;&#xA;&lt;p&gt;推荐覆盖三大核心：&lt;strong&gt;建造&lt;/strong&gt;（建造+采矿）、&lt;strong&gt;医疗&lt;/strong&gt;（医疗+种植）、&lt;strong&gt;战斗&lt;/strong&gt;（射击+社交）。特性优先 &lt;strong&gt;坚韧&lt;/strong&gt;、&lt;strong&gt;勤劳&lt;/strong&gt;，兴趣（Passion）决定成长速度。&lt;/p&gt;</description>
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