RimWorld Gene Designer — Xenotype Metabolic Budget (1.6 & Odyssey)

Use the RimWorld gene designer to plan a xenotype and check its metabolic budget — pick combat, immunity, psycast and personality genes — built for the current 1.6 / Odyssey version with the Biotech expansion.

Gene Designer — Metabolic Budget

Gene Designer — Metabolic Budget

Check the genes you want; see the metabolic cost total and whether the pawn stays balanced.

Metabolic cost: —

Status: —

Tip: —

Gene rules

  • Xenogenes: installed in a gene assembler, cost metabolic, do NOT pass to offspring.
  • Endogenes: inherited by children, cannot be freely changed once set.
  • Metabolic budget: pawns need neutral or positive balance; negative genes can offset positive ones.
  • Some genes (sanguophage) require special sources like archite capsules.

Community-consensus gene values for RimWorld 1.6 + Biotech. Exact effects and costs can vary by version.

Designing a Good Xenotype

Xenogenes cost metabolic points; negative-cost genes (weaknesses) pay for strong positives. A classic soldier xenotype pairs Tough + Fast Walker + Super Immunity offset by Nearsighted + Bloodlust or similar negatives. Endogenes are inherited — plan lineage carefully.

RimWorld Gene FAQ

What's the difference between xenogenes and endogenes?

Xenogenes are installed in a gene assembler and don't pass to children; endogenes are inherited and can't be freely changed.

Can I give a colonist too many good genes?

Yes — positive genes push the metabolic cost over budget. Offset with negative genes or archite capsules.

Combine with Psyfocus & Psycast Calculator for a psycast-focused lineage.