RimWorld Mood Calculator — Needs & Buffs to Break (1.6 & Odyssey)

Use the RimWorld mood calculator to estimate a colonist's mood from the modifiers affecting them, and see how close they are to a mental break — built for the current 1.6 / Odyssey version.

Mood Calculator

Mood Impact Calculator

Select the mood modifiers affecting this colonist:

Estimated mood: —

Status: —

Baseline 50 mood, then add/remove selected modifiers (community consensus, RimWorld 1.6). Real mood includes traits, needs and random events.

How to Keep Mood High

Stack the cheap wins: a decent bedroom, good meals, recreation and light. Remove the big drains: pain, darkness, isolation and cold. A stable 50+ mood keeps colonists productive and break-free.

RimWorld Mood FAQ

At what mood do colonists break?

Below about 30, pawns risk mental breaks — the lower the mood, the more severe the break type.

What's the fastest way to fix bad mood?

Give a lavish meal (+8), treat pain, and fix the room — three changes often lift mood above the break line.

Pair with the Room Impressiveness Calculator to design mood-boosting rooms.