Use the RimWorld mood calculator to estimate a colonist's mood from the modifiers affecting them, and see how close they are to a mental break — built for the current 1.6 / Odyssey version.
Mood Calculator
Mood Impact Calculator
Select the mood modifiers affecting this colonist:
Estimated mood: —
Status: —
Baseline 50 mood, then add/remove selected modifiers (community consensus, RimWorld 1.6). Real mood includes traits, needs and random events.
How to Keep Mood High
Stack the cheap wins: a decent bedroom, good meals, recreation and light. Remove the big drains: pain, darkness, isolation and cold. A stable 50+ mood keeps colonists productive and break-free.
RimWorld Mood FAQ
At what mood do colonists break?
Below about 30, pawns risk mental breaks — the lower the mood, the more severe the break type.
What's the fastest way to fix bad mood?
Give a lavish meal (+8), treat pain, and fix the room — three changes often lift mood above the break line.
Pair with the Room Impressiveness Calculator to design mood-boosting rooms.