RimWorld Pawn Planner — Build Your Starting Colonists

Use the RimWorld pawn planner to design your starting colonists. Set skill levels, pick up to two traits, and see your build instantly — built for the current 1.6 / Odyssey version.

Pawn Planner

Step 1 — Choose your skills

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Step 2 — Pick up to 2 traits

Step 3 — Your pawn build

Selected traits

    Strongest skills

      What Makes a Good Starting Colonist?

      A strong colony start needs a balanced crew: one dedicated cook/doctor, one builder/miner, and one researcher/grower. Look for traits that boost work speed (Industrious) or mood stability (Sanguine).

      RimWorld Pawn FAQ

      How do skill levels affect pawns?

      Higher skill means faster and higher-quality work. Skills 1–20 plus passions (minor/major) boost speed and quality further.

      Should I min-max starting colonists?

      Balance is safer than min-maxing early. Avoid pawns with negative traits like Pyromaniac or Chemical Interest at colony start.

      See the RimWorld traits list or the Trait Calculator.