环世界伤害计算器 — 武器伤害与穿透模拟(1.6 与 Odyssey) 使用环世界伤害计算器,模拟武器伤害与护甲穿透效果——适用于当前 1.6 与 Odyssey 版本。 伤害计算器 Weapon Damage Calculator Weapon Knife (steel) (base 8 Cut)Short bow (base 7 Arrow)Recurve bow (base 9 Arrow)Pistol (base 10 Bullet)Revolver (base 13 Bullet)SMG (submachine) (base 8 Bullet)Assault rifle (base 11 Bullet)Heavy SMG (base 10 Bullet)Sniper rifle (base 27 Bullet)Charge rifle (base 15 Charge)Minigun (per bullet) (base 7 Bullet)Plasma sword (base 18 Cut)Zeushammer (base 34 Blunt)Monosword (base 24 Cut)EMP grenade (base 5 EMP) Quality PoorNormalGoodExcellentMasterworkLegendary Enemy armor (0-100) Calculate Damage Damage per hit: — Effective vs armor: — Tip: — Community-consensus weapon values for RimWorld 1.6. Armor absorbs damage probabilistically; high armor favors sharp-damage weapons that pierce less. 伤害机制要点 伤害分为钝击、切割、穿刺、热能等类型,护甲对不同类型提供防护(Sharp/Armor)。穿甲不足时高护甲目标几乎无伤,需要电荷或等离子武器应对。 环世界伤害 FAQ 如何判断武器能否破甲? 对比武器的穿甲值(AP)与目标护甲值(Armor)——AP 越高,破防概率越大。 钝击 vs 切割伤害怎么选? 切割对肉体高效但易被护甲挡;钝击无视部分护甲,对付机械族更稳定。