RimWorld Damage Calculator — Weapon vs Armor (1.6 & Odyssey)

Use the RimWorld damage calculator to compare per-hit and effective damage by weapon, quality and enemy armor — built for the current 1.6 / Odyssey version.

Weapon Damage Calculator

Weapon Damage Calculator

Damage per hit: —

Effective vs armor: —

Tip: —

Community-consensus weapon values for RimWorld 1.6. Armor absorbs damage probabilistically; high armor favors sharp-damage weapons that pierce less.

Choosing the Right Weapon

Against unarmored raiders, snipers and charge rifles excel. Against mechanoids (heavy armor), bring EMP grenades and blunt weapons, or target the charge rifle's piercing shots. Quality beats base damage — a masterwork pistol out-damages a normal rifle.

RimWorld Damage FAQ

Do quality tiers matter?

Massively — masterwork adds ~50% damage. Always prioritize your best weapons for your best shooters.

What kills mechanoids fastest?

EMP disables them, then blunt or charge weapons finish them; sniper rifles work well from range.

Compare sustained output with the Weapon DPS Calculator.