RimWorld Defense Layout Guide — Kill Box, Walls & Turrets (1.6 & Odyssey)

A good RimWorld defense layout is the difference between losing a colony and losing nothing. Here's how to design defenses for the current 1.6 / Odyssey version.

Core Defense Principles

  • Funnel the enemy: walls force raiders through one choke point (kill box).
  • Cover beats numbers: sandbags, embrasures and walls give your shooters a 50%+ edge.
  • Turrets absorb: autocannons and mini-turrets tank fire while pawns shoot from cover.
  • Multiple layers: a perimeter wall plus interior bunkers saves the colony when one line falls.

Kill Box Design (proven layout)

ElementHow manyPurpose
Perimeter wall (2-thick)Surrounds baseSlows raids, funnels to entrance
Entrance corridor1 wide, 10-15 longForces single-file approach
Sandbag line at exit3-5 rowsCover for your shooters
Mini-turrets4-6 along corridorSuppress while pawns fire
Interior bunker1 behind sandbagsRetreat position

Defense FAQ

Do kill boxes still work in 1.6?

Yes — raiders still path through openings. Keep the entrance clear of doors so they don't break walls instead.

How much power do turrets need?

Mini-turrets draw ~75W each, autocannons ~400W — budget your grid with a dedicated defense circuit.

Size your raid threat with the Raid Threat Calculator and power with Power Load Calculator.