RimWorld colonists have 12 skills. Each affects how fast and how well they perform a type of work. This guide explains each skill for the current 1.6 / Odyssey version.
All RimWorld Skills
| Skill | What it does |
|---|---|
| Shooting | Ranged weapon accuracy. |
| Melee | Close combat and melee weapon crafting. |
| Construction | Building speed and quality. |
| Mining | Rock mining and digging speed. |
| Cooking | Meal prep speed and food-poisoning avoidance. |
| Plants | Growing, sowing and harvesting crops. |
| Animals | Taming and handling animals. |
| Crafting | Quality of crafted weapons, armor and apparel. |
| Artistic | Quality of sculptures and art. |
| Medical | Treatment and surgery success. |
| Social | Recruitment, trade and social interactions. |
| Intellectual | Research speed. |
Skills & Passions
Each skill has a passion level: none, minor (one flame) or major (two flames). Passions boost the speed multiplier and how quickly a colonist learns. A colonist with a major passion in a skill grows it much faster.
RimWorld Skills FAQ
What are the most important skills early game?
Construction, Cooking, Medical and Plants are critical to survive the first season.
Do passions matter?
Yes — passions speed up learning and work, so they're very valuable for long-term colonists.
Plan your crew with the Pawn Planner.